PS2 FromSoftware Kuon .VMD

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
whombrell
Posts: 8
Joined: Tue Apr 05, 2022 9:15 pm

PS2 FromSoftware Kuon .VMD

Post by whombrell »

.VMD model files. I can see the bone names, material names and the word "model" inside, so I'm fairly sure it's a model. I've also been researching how to convert a model but I'm hopeless at coding.
Zipped c001.vmd attached.
Thanks for any help.
roocker666
Posts: 20
Joined: Sun Jun 23, 2019 5:13 am

Re: PS2 FromSoftware Kuon .VMD

Post by roocker666 »

It seems like this model is made by a lot of small pieces/meshes. So you need to analyze one mesh to reverse the format and try to find vertices, UV's and faces. I did it with the first mesh, it begins at offset 0x4030. You can find a header with info and pointers, I guess all meshes have that same format. Here is my research, don't know if everything is correct:

Image
Last edited by roocker666 on Wed Apr 13, 2022 7:00 am, edited 2 times in total.
roocker666
Posts: 20
Joined: Sun Jun 23, 2019 5:13 am

Re: PS2 FromSoftware Kuon .VMD

Post by roocker666 »

I did a test using model researcher with that info, vertices and UV's look like something but I can't get faces. Imagine if everything is ok but you still need to write a script to extract all those small pieces/meshes at once and like I said, there are A LOT...

Image
whombrell
Posts: 8
Joined: Tue Apr 05, 2022 9:15 pm

Re: PS2 FromSoftware Kuon .VMD

Post by whombrell »

roocker666 wrote:It seems like this model is made by a lot of small pieces/meshes. So you need to analyze one mesh to reverse the format and try to find vertices, UV's and faces. I did it with the first mesh, it begins at offset 0x4030. You can find a header with info and pointers, I guess all meshes have that same format. Here is my research, don't know if everything is correct:

roocker666 wrote:I did a test using model researcher with that info, vertices and UV's look like something but I can't get faces. Imagine if everything is ok but you still need to write a script to extract all those small pieces/meshes at once and like I said, there are A LOT...


WOW that's a lot of effort and information. Thank you so much.
roocker666
Posts: 20
Joined: Sun Jun 23, 2019 5:13 am

Re: PS2 FromSoftware Kuon .VMD

Post by roocker666 »

You're welcome, I hope this info helps. ;)
freex
Posts: 3
Joined: Tue Jul 04, 2017 7:39 am

Re: PS2 FromSoftware Kuon .VMD

Post by freex »

looks like a similar format