Hello guys,
I know it a little bit early but I would like to extract the sound files of the LEGO Star Wars - The Skywalker Saga game. I tried with the ttgames.bms script (setting math FORCE_CRC_BITS to 0, 32, and 64). Only the 32 version seems to work but I get the following message for all the files and it generates *.AUDIO_DATA files unplayable.
Does the script need to be rework ?
How to get the audio files of LEGO Star Wars - The Skywalker Saga
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Re: How to get the audio files of LEGO Star Wars - The Skywalker Saga
FORCE_CRC_BITS 64 may only work when you use quickbms_4gb_files.exe
Did you already try it?
Did you already try it?
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Re: How to get the audio files of LEGO Star Wars - The Skywalker Saga
amgb wrote:Hello guys,
I know it a little bit early but I would like to extract the sound files of the LEGO Star Wars - The Skywalker Saga game. I tried with the ttgames.bms script (setting math FORCE_CRC_BITS to 0, 32, and 64). Only the 32 version seems to work but I get the following message for all the files and it generates *.AUDIO_DATA files unplayable.
Does the script need to be rework ?
Only wav and ogg files supported. Some audio coded with 3rd audio file type which is unknown for me.
I do not plan to release it so you need to compile it by yourself.
Change game folder path in main.go and path to vlc in app.go line 191. And then compile with golang (run go build in this dir).
This tool with ui and when you click on file it is saved as current.dat. And if this is an audio, then copies it as .ogg or .wav and starts vlc player.
Archive password "123123".
Took oo2core_7_win64.dll from warzone to be able to decode rad oodle compression.