Here is a screenshot of the TFA script outputs.
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Panzerdroid wrote:first 10 megs of one dat file
https://anonfiles.com/f9CbIfT1x3/GAME_DAT_BEGINNING
Puterboy1 wrote:Panzerdroid wrote:first 10 megs of one dat file
https://anonfiles.com/f9CbIfT1x3/GAME_DAT_BEGINNING
Nice, but we might need an entire .dat file to look things further.
spiritovod wrote:Here is fixed script for Skywalker Saga files from PC version. The difference from default script is that packed flag is now derived from offset field rather than size field. It's recommended to run it with 0.10.x quickbms (latest beta doesn't work correctly with used crc function), otherwise it may crash with an exception error on some files.
spiritovod wrote:Here is fixed script for Skywalker Saga files from PC version. The difference from default script is that packed flag is now derived from offset field rather than size field. It's recommended to run it with 0.10.x quickbms (latest beta doesn't work correctly with used crc function), otherwise it may crash with an exception error on some files.
spiritovod wrote:@VJ+, @MSQ: I've updated the script, it should now handle oodle compressed chunks as well. Tested only on the provided samples.
SneakySteve wrote:Does anyone know if theres a way to further decompress/extract the files after quickbms extracts them from the .dat? I'm seeing files such as .PRJ, .GHG, .PC_SHADERS, .PREFAB_BAKED, etc.
Is there anything known about these files yet or is this a roadblock to modding the skywalker saga?
spiritovod wrote:Here is fixed script for Skywalker Saga files from PC version. The difference from default script is that packed flag is now derived from offset field rather than size field. It's recommended to run it with 0.10.x quickbms (latest beta doesn't work correctly with used crc function), otherwise it may crash with an exception error on some files.
Update: The script is updated to support oodle compressed chunks.