Xbox 360 XBLA UNO .xma files not playable

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
A44
Posts: 7
Joined: Fri Apr 01, 2022 5:38 pm

Xbox 360 XBLA UNO .xma files not playable

Post by A44 »

Hi there, I am brand new to the ZenHAX forums. I need some help from someone a bit more knowledgeable than myself on Xbox 360 audio files, in this instance I have extracted the files from the game UNO which was an XBLA game from 2006 by Carbonated games. I have extracted the game files from the XBLA single file and it has output several .xma files which are unplayable from almost everything I have tried, I have used many different audio players and tried several bms scripts which seem to do nothing. I have other games with .xma files that play fine. If someone could help me convert them or make them playable that would be highly appreciated. I have attached a file with an audio file in it and a .xzp file.
tbmq008
Posts: 62
Joined: Thu Nov 26, 2020 2:13 pm

Re: Xbox 360 XBLA UNO .xma files not playable

Post by tbmq008 »

you need to write a txth file for a playable xma file.
when creating a new file, make sure that the filename is EXACTLY ".xma.txth" (without quotes). then place that file alongside the xma files.
then open up the file through an text editor of your choice so you can either type or copy-paste this.

Code: Select all

codec = XMA1
interleave = 2048
channels = 2
sample_rate = 44100
num_samples = data_size

if for whatever reason you're still "stuck" just download the attachment (it's a 7z file) and extract it to where the xma files are.
A44
Posts: 7
Joined: Fri Apr 01, 2022 5:38 pm

Re: Xbox 360 XBLA UNO .xma files not playable

Post by A44 »

It works! Thank you so so much! I was very confused why some .xma files played and some didn't. Now to work on converting them to .ogg or .wav etc.

Just to confirm, do I need one .txth files for each file, e.g. Menu_Music.xma.txth , Game_Music.xma.txth and so on?

tbmq008 wrote:you need to write a txth file for a playable xma file.
when creating a new file, make sure that the filename is EXACTLY ".xma.txth" (without quotes). then place that file alongside the xma files.
then open up the file through an text editor of your choice so you can either type or copy-paste this.

Code: Select all

codec = XMA1
interleave = 2048
channels = 2
sample_rate = 44100
num_samples = data_size

if for whatever reason you're still "stuck" just download the attachment (it's a 7z file) and extract it to where the xma files are.
tbmq008
Posts: 62
Joined: Thu Nov 26, 2020 2:13 pm

Re: Xbox 360 XBLA UNO .xma files not playable

Post by tbmq008 »

A44 wrote:Just to confirm, do I need one .txth files for each file, e.g. Menu_Music.xma.txth , Game_Music.xma.txth and so on?
no.
A44
Posts: 7
Joined: Fri Apr 01, 2022 5:38 pm

Re: Xbox 360 XBLA UNO .xma files not playable

Post by A44 »

Okay, thank you :)

I have another issue now but with .flv files that wont play from UNO, they were embedded in / contained in a .swf file which I decompiled and the .flv audio clips are not playable, if anyone could help me make them playable / convert them that would be great! I have attached a zip with all the files in.

tbmq008 wrote:
A44 wrote:Just to confirm, do I need one .txth files for each file, e.g. Menu_Music.xma.txth , Game_Music.xma.txth and so on?
no.
A44
Posts: 7
Joined: Fri Apr 01, 2022 5:38 pm

Re: Xbox 360 XBLA UNO .xma files not playable

Post by A44 »

I have another issue now but with .flv files that wont play from UNO, they were embedded in / contained in a .swf file which I decompiled and the .flv audio clips are not playable, if anyone could help me make them playable / convert them that would be great! I have attached a zip with all the files in.

Update - BUMP - if anyone could help with this please I would be very grateful.