ODIN Localization

How to translate the files of a game
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

ODIN Localization

Post by lifegame »

Hello, friends

Sorry, my English is not good

I'm trying to Localization Odin game

I have unpack the .Pak file

There is no localization folder and .Locres file in the game

maybe the text is in the uexp or uasset file. i want a TextTool for this.

Please help me

thank you
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

:roll: need help
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

please
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

:( need help
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

please
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

:) :) :) :) need help
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: ODIN Localization

Post by jonastraducoes »

lifegame wrote:Hello, friends

Sorry, my English is not good

I'm trying to Localization Odin game

I have unpack the .Pak file

There is no localization folder and .Locres file in the game

maybe the text is in the uexp or uasset file. i want a TextTool for this.

Please help me

thank you


I think I can help you, but I need two things.
1-What is the version of the engine that the game was made from.
Example UE4 4.20
2-Write the texts in English and how they should be translated.

After that I will test and send you an edited file with the translation you made.
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

jonastraducoes wrote:
lifegame wrote:Hello, friends

Sorry, my English is not good

I'm trying to Localization Odin game

I have unpack the .Pak file

There is no localization folder and .Locres file in the game

maybe the text is in the uexp or uasset file. i want a TextTool for this.

Please help me

thank you


I think I can help you, but I need two things.
1-What is the version of the engine that the game was made from.
Example UE4 4.20
2-Write the texts in English and how they should be translated.

After that I will test and send you an edited file with the translation you made.


I'm very sorry to see your reply now
Thank you very much for your help!

1,Game version:UE4 8.23

2,The file I unpacked is the PC platform,I unpacked everything Pak file But I didn't find the localization folder in the content folder
I use UE4TextExtractor-master No game text found I guess they may be encrypting it uasset or . In uexp

I wish I could edit it .uasset or .Uexp to translate games, or production Locres file

Thank you again for your help!
jonastraducoes
Posts: 88
Joined: Sun Aug 18, 2019 1:33 am

Re: ODIN Localization

Post by jonastraducoes »

lifegame wrote:
jonastraducoes wrote:
lifegame wrote:Hello, friends

Sorry, my English is not good

I'm trying to Localization Odin game

I have unpack the .Pak file

There is no localization folder and .Locres file in the game

maybe the text is in the uexp or uasset file. i want a TextTool for this.

Please help me

thank you


I think I can help you, but I need two things.
1-What is the version of the engine that the game was made from.
Example UE4 4.20
2-Write the texts in English and how they should be translated.

After that I will test and send you an edited file with the translation you made.


I'm very sorry to see your reply now
Thank you very much for your help!

1,Game version:UE4 8.23

2,The file I unpacked is the PC platform,I unpacked everything Pak file But I didn't find the localization folder in the content folder
I use UE4TextExtractor-master No game text found I guess they may be encrypting it uasset or . In uexp

I wish I could edit it .uasset or .Uexp to translate games, or production Locres file

Thank you again for your help!


can you post the game link.
the files appear to have been extracted wrongly.
mrmemmo_
Posts: 46
Joined: Sat Mar 16, 2019 1:21 pm

Re: ODIN Localization

Post by mrmemmo_ »

example with file BP_InGame_AddSkillDamage_Container.uasset
join 2 files uasset and uexp into one file to get the correct offset

Code: Select all

FSkip(57);
int count;
int skip;
FSeek(skip);
typedef struct
{
    FSkip(28);
    int64 size;
    int64 offset;
    FSkip(60);
} BLOCKS;

BLOCKS blocks[count]<optimize=false>;
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

jonastraducoes wrote:
lifegame wrote:
jonastraducoes wrote:
I think I can help you, but I need two things.
1-What is the version of the engine that the game was made from.
Example UE4 4.20
2-Write the texts in English and how they should be translated.

After that I will test and send you an edited file with the translation you made.


I'm very sorry to see your reply now
Thank you very much for your help!

1,Game version:UE4 8.23

2,The file I unpacked is the PC platform,I unpacked everything Pak file But I didn't find the localization folder in the content folder
I use UE4TextExtractor-master No game text found I guess they may be encrypting it uasset or . In uexp

I wish I could edit it .uasset or .Uexp to translate games, or production Locres file

Thank you again for your help!


can you post the game link.
the files appear to have been extracted wrongly.

https://patch.twod.kakaogames.com/pc/Re ... .Setup.exe
https://tw-odin.kakaogames.com/

Thank you!~
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

mrmemmo_ wrote:example with file BP_InGame_AddSkillDamage_Container.uasset
join 2 files uasset and uexp into one file to get the correct offset

Code: Select all

FSkip(57);
int count;
int skip;
FSeek(skip);
typedef struct
{
    FSkip(28);
    int64 size;
    int64 offset;
    FSkip(60);
} BLOCKS;

BLOCKS blocks[count]<optimize=false>;


Thank you very much. How can I use this code?
mrmemmo_
Posts: 46
Joined: Sat Mar 16, 2019 1:21 pm

Re: ODIN Localization

Post by mrmemmo_ »

it template not script(or tool)
use it with 010 Editor
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

mrmemmo_ wrote:it template not script(or tool)
use it with 010 Editor

Thank you very much for your help :lol:
lifegame
Posts: 18
Joined: Thu Mar 31, 2022 6:01 pm

Re: ODIN Localization

Post by lifegame »

mrmemmo_ wrote:it template not script(or tool)
use it with 010 Editor

Hello, I tried to use code and 010editor together, but I didn't get any text. Can you tell me how to use it correctly? thank you
mrmemmo_
Posts: 46
Joined: Sat Mar 16, 2019 1:21 pm

Re: ODIN Localization

Post by mrmemmo_ »

it template. with it you can understand file structure.