Ghostwire Tokyo Translation Issue
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Ghostwire Tokyo Translation Issue
Hi,
i export localization locres, edit and pack, nothing changed in the game. Do someone knows why?
i export localization locres, edit and pack, nothing changed in the game. Do someone knows why?
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Re: Ghostwire Tokyo Translation Issue
No files! = no help!
Send the pak file
Send the pak file
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Re: Ghostwire Tokyo Translation Issue
ok ill send pak files to you in 1 or 2 hours later thanks
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Re: Ghostwire Tokyo Translation Issue
game pak file ss
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Re: Ghostwire Tokyo Translation Issue
gunhandroid wrote:game pak file ss
Küçük pak dışarıdan okutmuyor. Yani mod olarak bile... Oyunu yapan firma Bethesda, mod eklettirmiyor.Bu yüzden çıkardığın büyük pak dosyasının içine gömdürmen lazım. Bunun için bir tane. repack bat dosyası yaparsan dosya yolunu göstererek, yama çalışır.
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Re: Ghostwire Tokyo Translation Issue
Dark_king wrote:gunhandroid wrote:game pak file ss
Küçük pak dışarıdan okutmuyor. Yani mod olarak bile... Oyunu yapan firma Bethesda, mod eklettirmiyor.Bu yüzden çıkardığın büyük pak dosyasının içine gömdürmen lazım. Bunun için bir tane. repack bat dosyası yaparsan dosya yolunu göstererek, yama çalışır.
yardımcı olursan çok sevinirim kardeşim bu bat olayında
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Re: Ghostwire Tokyo Translation Issue
Where can I find the AES Key to extract files?
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Re: Ghostwire Tokyo Translation Issue
Code: Select all
0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2
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Re: Ghostwire Tokyo Translation Issue
How make the Pak files with SIG, UTOC files?
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Re: Ghostwire Tokyo Translation Issue
gunhandroid wrote:Dark_king wrote:gunhandroid wrote:game pak file ss
Küçük pak dışarıdan okutmuyor. Yani mod olarak bile... Oyunu yapan firma Bethesda, mod eklettirmiyor.Bu yüzden çıkardığın büyük pak dosyasının içine gömdürmen lazım. Bunun için bir tane. repack bat dosyası yaparsan dosya yolunu göstererek, yama çalışır.
yardımcı olursan çok sevinirim kardeşim bu bat olayında
Ghostwire Tokyo türkçe yama çalışmasına ben başladım
pack için yardımcı olabilirim
discord iletişim: bellamy blake#6259
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Re: Ghostwire Tokyo Translation Issue
Ghostwire Tokyo türkçe yama çalışmasına ben başladım
pack için yardımcı olabilirim
discord iletişim: bellamy blake#6259[/quote]
Google Translate:
"I started Ghostwire Tokyo Turkish patch work
i can help you with the pack
discord contact: bellamy blake#6259"
So, yeah - why dont you share that knowledge with us HERE - to help others?
pack için yardımcı olabilirim
discord iletişim: bellamy blake#6259[/quote]
Google Translate:
"I started Ghostwire Tokyo Turkish patch work
i can help you with the pack
discord contact: bellamy blake#6259"
So, yeah - why dont you share that knowledge with us HERE - to help others?
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Re: Ghostwire Tokyo Translation Issue
Küçük pak dışarıdan okutmuyor. Yani mod olarak bile... Oyunu yapan firma Bethesda, mod eklettirmiyor.Bu yüzden çıkardığın büyük pak dosyasının içine gömdürmen lazım. Bunun için bir tane. repack bat dosyası yaparsan dosya yolunu göstererek, yama çalışır.
adam yazmış ancak ana pak ı duzenlersin diye başlamadan önce bir test yapsaydınız ya sonra üzülmeyin
adam yazmış ancak ana pak ı duzenlersin diye başlamadan önce bir test yapsaydınız ya sonra üzülmeyin
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Re: Ghostwire Tokyo Translation Issue
MuslimCyberGames wrote:How make the Pak files with SIG, UTOC files?
just copy paste and rename sig file
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Re: Ghostwire Tokyo Translation Issue
NoobInCoding wrote:Code: Select all
0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2
Thanks!
But why can't I extract the pak/sig and ucas/utoc with quickbms and ue4tournament script?
This is what I get:
The archive is encrypted, select the number of the key to use or type yours:
0: press RETURN for no encryption (Lineage 2 Revolution)
- please insert the content for the variable KEY:
0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2
KEY: le$5X\R-Ī|`؉!
Error: the requested amount of bytes to allocate is negative (0xda37c2410f121473)
Last script line before the error or that produced the error:
103 log MEMORY_FILE10 OFFSET SIZE
- OFFSET 0x3eaeaaa545ad0fe3
- SIZE 0xda37c2410f121473
coverage file 0 0% 57 1609312 . offset 3eaeaaa545ad0fe3
Press ENTER or close the window to quit
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Re: Ghostwire Tokyo Translation Issue
kyoon wrote:NoobInCoding wrote:Code: Select all
0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2
Thanks!
But why can't I extract the pak/sig and ucas/utoc with quickbms and ue4tournament script?
This is what I get:The archive is encrypted, select the number of the key to use or type yours:
0: press RETURN for no encryption (Lineage 2 Revolution)
- please insert the content for the variable KEY:
0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2
KEY: le$5X\R-Ī|`؉!
Error: the requested amount of bytes to allocate is negative (0xda37c2410f121473)
Last script line before the error or that produced the error:
103 log MEMORY_FILE10 OFFSET SIZE
- OFFSET 0x3eaeaaa545ad0fe3
- SIZE 0xda37c2410f121473
coverage file 0 0% 57 1609312 . offset 3eaeaaa545ad0fe3
Press ENTER or close the window to quit
you can do with fmodel
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Re: Ghostwire Tokyo Translation Issue
There're too much files I can't see/extract with Umodel, that's why I'm trying to fully extract the game
Edit: My bad, I thought you meant Umodel, didn't know Fmodel existed.
Edit: My bad, I thought you meant Umodel, didn't know Fmodel existed.
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Re: Ghostwire Tokyo Translation Issue
kyoon wrote:There're too much files I can't see/extract with Umodel, that's why I'm trying to fully extract the game
Edit: My bad, I thought you meant Umodel, didn't know Fmodel existed.
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Re: Ghostwire Tokyo Translation Issue
gunhandroid wrote:MuslimCyberGames wrote:How make the Pak files with SIG, UTOC files?
just copy paste and rename sig file
is there a specific naming needed? It doesn't change anything in the game
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Re: Ghostwire Tokyo Translation Issue
1. Game doesn't load files from any additional pak files.
2. Every existing .pak file is associated with a .sig file, which is block-by-block RSA-based checksum of original .pak file.
For these reasons, game localization is not possible.
2. Every existing .pak file is associated with a .sig file, which is block-by-block RSA-based checksum of original .pak file.
For these reasons, game localization is not possible.