Ghostwire Tokyo Translation Issue

How to translate the files of a game
gunhandroid
Posts: 14
Joined: Sun Oct 03, 2021 2:25 pm

Ghostwire Tokyo Translation Issue

Post by gunhandroid »

Hi,
i export localization locres, edit and pack, nothing changed in the game. Do someone knows why?
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Ghostwire Tokyo Translation Issue

Post by NoobInCoding »

No files! = no help!
Send the pak file
gunhandroid
Posts: 14
Joined: Sun Oct 03, 2021 2:25 pm

Re: Ghostwire Tokyo Translation Issue

Post by gunhandroid »

ok ill send pak files to you in 1 or 2 hours later thanks :)
gunhandroid
Posts: 14
Joined: Sun Oct 03, 2021 2:25 pm

Re: Ghostwire Tokyo Translation Issue

Post by gunhandroid »

game pak file ss
Dark_king
Posts: 13
Joined: Fri Mar 08, 2019 6:32 pm

Re: Ghostwire Tokyo Translation Issue

Post by Dark_king »

gunhandroid wrote:game pak file ss

Küçük pak dışarıdan okutmuyor. Yani mod olarak bile... Oyunu yapan firma Bethesda, mod eklettirmiyor.Bu yüzden çıkardığın büyük pak dosyasının içine gömdürmen lazım. Bunun için bir tane. repack bat dosyası yaparsan dosya yolunu göstererek, yama çalışır.
gunhandroid
Posts: 14
Joined: Sun Oct 03, 2021 2:25 pm

Re: Ghostwire Tokyo Translation Issue

Post by gunhandroid »

Dark_king wrote:
gunhandroid wrote:game pak file ss

Küçük pak dışarıdan okutmuyor. Yani mod olarak bile... Oyunu yapan firma Bethesda, mod eklettirmiyor.Bu yüzden çıkardığın büyük pak dosyasının içine gömdürmen lazım. Bunun için bir tane. repack bat dosyası yaparsan dosya yolunu göstererek, yama çalışır.


yardımcı olursan çok sevinirim kardeşim bu bat olayında
kyoon
Posts: 8
Joined: Sun Jul 11, 2021 6:02 pm

Re: Ghostwire Tokyo Translation Issue

Post by kyoon »

Where can I find the AES Key to extract files?
NoobInCoding
Posts: 127
Joined: Sat Aug 07, 2021 9:49 am

Re: Ghostwire Tokyo Translation Issue

Post by NoobInCoding »

Code: Select all

0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2
MuslimCyberGames
Posts: 220
Joined: Sun Nov 06, 2016 3:28 pm

Re: Ghostwire Tokyo Translation Issue

Post by MuslimCyberGames »

How make the Pak files with SIG, UTOC files?
bellamy blake
Posts: 2
Joined: Sun Mar 27, 2022 9:12 am

Re: Ghostwire Tokyo Translation Issue

Post by bellamy blake »

gunhandroid wrote:
Dark_king wrote:
gunhandroid wrote:game pak file ss

Küçük pak dışarıdan okutmuyor. Yani mod olarak bile... Oyunu yapan firma Bethesda, mod eklettirmiyor.Bu yüzden çıkardığın büyük pak dosyasının içine gömdürmen lazım. Bunun için bir tane. repack bat dosyası yaparsan dosya yolunu göstererek, yama çalışır.


yardımcı olursan çok sevinirim kardeşim bu bat olayında

Ghostwire Tokyo türkçe yama çalışmasına ben başladım
pack için yardımcı olabilirim
discord iletişim: bellamy blake#6259
Terminator2222
Posts: 44
Joined: Sat Jun 20, 2015 1:42 pm

Re: Ghostwire Tokyo Translation Issue

Post by Terminator2222 »

Ghostwire Tokyo türkçe yama çalışmasına ben başladım
pack için yardımcı olabilirim
discord iletişim: bellamy blake#6259[/quote]

Google Translate:
"I started Ghostwire Tokyo Turkish patch work
i can help you with the pack
discord contact: bellamy blake#6259"

So, yeah - why dont you share that knowledge with us HERE - to help others?
gunhandroid
Posts: 14
Joined: Sun Oct 03, 2021 2:25 pm

Re: Ghostwire Tokyo Translation Issue

Post by gunhandroid »

Küçük pak dışarıdan okutmuyor. Yani mod olarak bile... Oyunu yapan firma Bethesda, mod eklettirmiyor.Bu yüzden çıkardığın büyük pak dosyasının içine gömdürmen lazım. Bunun için bir tane. repack bat dosyası yaparsan dosya yolunu göstererek, yama çalışır.

adam yazmış ancak ana pak ı duzenlersin diye başlamadan önce bir test yapsaydınız ya :) sonra üzülmeyin
gunhandroid
Posts: 14
Joined: Sun Oct 03, 2021 2:25 pm

Re: Ghostwire Tokyo Translation Issue

Post by gunhandroid »

MuslimCyberGames wrote:How make the Pak files with SIG, UTOC files?


just copy paste and rename sig file
kyoon
Posts: 8
Joined: Sun Jul 11, 2021 6:02 pm

Re: Ghostwire Tokyo Translation Issue

Post by kyoon »

NoobInCoding wrote:

Code: Select all

0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2


Thanks!
But why can't I extract the pak/sig and ucas/utoc with quickbms and ue4tournament script?
This is what I get:

The archive is encrypted, select the number of the key to use or type yours:
0: press RETURN for no encryption (Lineage 2 Revolution)

- please insert the content for the variable KEY:
0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2
KEY: le$5X\R-Ī |`؉!

Error: the requested amount of bytes to allocate is negative (0xda37c2410f121473)

Last script line before the error or that produced the error:
103 log MEMORY_FILE10 OFFSET SIZE

- OFFSET 0x3eaeaaa545ad0fe3
- SIZE 0xda37c2410f121473
coverage file 0 0% 57 1609312 . offset 3eaeaaa545ad0fe3

Press ENTER or close the window to quit
gunhandroid
Posts: 14
Joined: Sun Oct 03, 2021 2:25 pm

Re: Ghostwire Tokyo Translation Issue

Post by gunhandroid »

kyoon wrote:
NoobInCoding wrote:

Code: Select all

0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2


Thanks!
But why can't I extract the pak/sig and ucas/utoc with quickbms and ue4tournament script?
This is what I get:

The archive is encrypted, select the number of the key to use or type yours:
0: press RETURN for no encryption (Lineage 2 Revolution)

- please insert the content for the variable KEY:
0xC26CC5659A24AE8635585C8687DCE552A205DBD72DC4AA0CBE187C60D88921E2
KEY: le$5X\R-Ī |`؉!

Error: the requested amount of bytes to allocate is negative (0xda37c2410f121473)

Last script line before the error or that produced the error:
103 log MEMORY_FILE10 OFFSET SIZE

- OFFSET 0x3eaeaaa545ad0fe3
- SIZE 0xda37c2410f121473
coverage file 0 0% 57 1609312 . offset 3eaeaaa545ad0fe3

Press ENTER or close the window to quit



you can do with fmodel
kyoon
Posts: 8
Joined: Sun Jul 11, 2021 6:02 pm

Re: Ghostwire Tokyo Translation Issue

Post by kyoon »

There're too much files I can't see/extract with Umodel, that's why I'm trying to fully extract the game

Edit: My bad, I thought you meant Umodel, didn't know Fmodel existed.
gunhandroid
Posts: 14
Joined: Sun Oct 03, 2021 2:25 pm

Re: Ghostwire Tokyo Translation Issue

Post by gunhandroid »

kyoon wrote:There're too much files I can't see/extract with Umodel, that's why I'm trying to fully extract the game

Edit: My bad, I thought you meant Umodel, didn't know Fmodel existed.


:)
AdamSaeed
Posts: 9
Joined: Thu Oct 04, 2018 12:15 am

Re: Ghostwire Tokyo Translation Issue

Post by AdamSaeed »

gunhandroid wrote:
MuslimCyberGames wrote:How make the Pak files with SIG, UTOC files?


just copy paste and rename sig file


is there a specific naming needed? It doesn't change anything in the game
Image
mix
Posts: 2
Joined: Mon Nov 02, 2015 12:38 am

Re: Ghostwire Tokyo Translation Issue

Post by mix »

1. Game doesn't load files from any additional pak files.
2. Every existing .pak file is associated with a .sig file, which is block-by-block RSA-based checksum of original .pak file.

For these reasons, game localization is not possible.