*.bytes files [Decrypted PSVita game assets]
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*.bytes files [Decrypted PSVita game assets]
Link: https://mega.nz/file/ZwQGjAZb#w8UiVjyZu ... h3acWoHM_E
The bytes files (textures) are obtained from the decrypted psarc file (after decrypting the nonpdrm game folder). Is there any way to convert/extract them to PNG files? I looked for bms script but no luck.
Game name: Dance with devils
The bytes files (textures) are obtained from the decrypted psarc file (after decrypting the nonpdrm game folder). Is there any way to convert/extract them to PNG files? I looked for bms script but no luck.
Game name: Dance with devils
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- Posts: 179
- Joined: Tue Jan 18, 2022 12:21 am
Re: *.bytes files [Decrypted PSVita game assets]
amVspR wrote:Link: https://mega.nz/file/ZwQGjAZb#w8UiVjyZu ... h3acWoHM_E
The bytes files (textures) are obtained from the decrypted psarc file (after decrypting the nonpdrm game folder). Is there any way to convert/extract them to PNG files? I looked for bms script but no luck.
Game name: Dance with devils
Use Mummggtool
32 bits images.
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- Posts: 40
- Joined: Mon Aug 14, 2017 2:45 am
Re: *.bytes files [Decrypted PSVita game assets]
rabatini wrote:amVspR wrote:Link: https://mega.nz/file/ZwQGjAZb#w8UiVjyZu ... h3acWoHM_E
The bytes files (textures) are obtained from the decrypted psarc file (after decrypting the nonpdrm game folder). Is there any way to convert/extract them to PNG files? I looked for bms script but no luck.
Game name: Dance with devils
Use Mummggtool
32 bits images.
Thanks for reply. But there's no result of this tool when I searched on google?
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- Posts: 179
- Joined: Tue Jan 18, 2022 12:21 am
Re: *.bytes files [Decrypted PSVita game assets]
amVspR wrote:rabatini wrote:amVspR wrote:Link: https://mega.nz/file/ZwQGjAZb#w8UiVjyZu ... h3acWoHM_E
The bytes files (textures) are obtained from the decrypted psarc file (after decrypting the nonpdrm game folder). Is there any way to convert/extract them to PNG files? I looked for bms script but no luck.
Game name: Dance with devils
Use Mummggtool
32 bits images.
Thanks for reply. But there's no result of this tool when I searched on google?
download/file.php?id=12101
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- Posts: 40
- Joined: Mon Aug 14, 2017 2:45 am
Re: *.bytes files [Decrypted PSVita game assets]
Thanks a lot. I managed to pull it off as your attachments. Just why are the outputs so red? Is there anyway to change them to their original color?
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- Posts: 179
- Joined: Tue Jan 18, 2022 12:21 am
Re: *.bytes files [Decrypted PSVita game assets]
amVspR wrote:Thanks a lot. I managed to pull it off as your attachments. Just why are the outputs so red? Is there anyway to change them to their original color?
It's some bug in the file.
put the config like my attached.
to extract as png or bmp click right button mouse in the image window.
to insert bmp/png double click in the image of the window.
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- Posts: 40
- Joined: Mon Aug 14, 2017 2:45 am
Re: *.bytes files [Decrypted PSVita game assets]
It worked! How's about the sprite file? I tried your way and this is what I got, the color is correct but there're many horizontal lines.
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Re: *.bytes files [Decrypted PSVita game assets]
amVspR wrote:It worked! How's about the sprite file? I tried your way and this is what I got, the color is correct but there're many black lines.
’jŽq‚¶‚`‚P@1.png
Well, cant help, i dont know how you extract the bigfile.
maybe not extract right.
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- Posts: 40
- Joined: Mon Aug 14, 2017 2:45 am
Re: *.bytes files [Decrypted PSVita game assets]
rabatini wrote:amVspR wrote:It worked! How's about the sprite file? I tried your way and this is what I got, the color is correct but there're many black lines.
’jŽq‚¶‚`‚P@1.png
Well, cant help, i dont know how you extract the bigfile.
maybe not extract right.
Thanks a lot for your help. I extracted the big file with alugi's script brink.bms.
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- Posts: 179
- Joined: Tue Jan 18, 2022 12:21 am
Re: *.bytes files [Decrypted PSVita game assets]
amVspR wrote:rabatini wrote:amVspR wrote:It worked! How's about the sprite file? I tried your way and this is what I got, the color is correct but there're many black lines.
’jŽq‚¶‚`‚P@1.png
Well, cant help, i dont know how you extract the bigfile.
maybe not extract right.
Thanks a lot for your help. I extracted the big file with alugi's script brink.bms.
Hey, to see images colored correclty put ARGB in order.
and back with 0 in the pixel offset
About the script.
You use other game script to your game.
sometimes works 100%
sometimes works partially
sometimes you think it workd but not.
and sometimes gives error.
The name of the files snitch that the script dont work 100%
attach the file to download with the script you use.
maybe, someone can help, even the aluigi himself.