*.bytes files [Decrypted PSVita game assets]

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
amVspR
Posts: 40
Joined: Mon Aug 14, 2017 2:45 am

*.bytes files [Decrypted PSVita game assets]

Post by amVspR »

Link: https://mega.nz/file/ZwQGjAZb#w8UiVjyZu ... h3acWoHM_E
The bytes files (textures) are obtained from the decrypted psarc file (after decrypting the nonpdrm game folder). Is there any way to convert/extract them to PNG files? I looked for bms script but no luck.
Game name: Dance with devils
rabatini
Posts: 179
Joined: Tue Jan 18, 2022 12:21 am

Re: *.bytes files [Decrypted PSVita game assets]

Post by rabatini »

amVspR wrote:Link: https://mega.nz/file/ZwQGjAZb#w8UiVjyZu ... h3acWoHM_E
The bytes files (textures) are obtained from the decrypted psarc file (after decrypting the nonpdrm game folder). Is there any way to convert/extract them to PNG files? I looked for bms script but no luck.
Game name: Dance with devils


Use Mummggtool

32 bits images.
amVspR
Posts: 40
Joined: Mon Aug 14, 2017 2:45 am

Re: *.bytes files [Decrypted PSVita game assets]

Post by amVspR »

rabatini wrote:
amVspR wrote:Link: https://mega.nz/file/ZwQGjAZb#w8UiVjyZu ... h3acWoHM_E
The bytes files (textures) are obtained from the decrypted psarc file (after decrypting the nonpdrm game folder). Is there any way to convert/extract them to PNG files? I looked for bms script but no luck.
Game name: Dance with devils


Use Mummggtool

32 bits images.

Thanks for reply. But there's no result of this tool when I searched on google?
rabatini
Posts: 179
Joined: Tue Jan 18, 2022 12:21 am

Re: *.bytes files [Decrypted PSVita game assets]

Post by rabatini »

amVspR wrote:
rabatini wrote:
amVspR wrote:Link: https://mega.nz/file/ZwQGjAZb#w8UiVjyZu ... h3acWoHM_E
The bytes files (textures) are obtained from the decrypted psarc file (after decrypting the nonpdrm game folder). Is there any way to convert/extract them to PNG files? I looked for bms script but no luck.
Game name: Dance with devils


Use Mummggtool

32 bits images.

Thanks for reply. But there's no result of this tool when I searched on google?


download/file.php?id=12101
amVspR
Posts: 40
Joined: Mon Aug 14, 2017 2:45 am

Re: *.bytes files [Decrypted PSVita game assets]

Post by amVspR »

Thanks a lot. I managed to pull it off as your attachments. Just why are the outputs so red? Is there anyway to change them to their original color?
rabatini
Posts: 179
Joined: Tue Jan 18, 2022 12:21 am

Re: *.bytes files [Decrypted PSVita game assets]

Post by rabatini »

amVspR wrote:Thanks a lot. I managed to pull it off as your attachments. Just why are the outputs so red? Is there anyway to change them to their original color?

It's some bug in the file.

put the config like my attached.

to extract as png or bmp click right button mouse in the image window.
to insert bmp/png double click in the image of the window.
amVspR
Posts: 40
Joined: Mon Aug 14, 2017 2:45 am

Re: *.bytes files [Decrypted PSVita game assets]

Post by amVspR »

It worked! How's about the sprite file? I tried your way and this is what I got, the color is correct but there're many horizontal lines.
’jŽq‚¶‚`‚P@1.png
rabatini
Posts: 179
Joined: Tue Jan 18, 2022 12:21 am

Re: *.bytes files [Decrypted PSVita game assets]

Post by rabatini »

amVspR wrote:It worked! How's about the sprite file? I tried your way and this is what I got, the color is correct but there're many black lines.
’jŽq‚¶‚`‚P@1.png

Well, cant help, i dont know how you extract the bigfile.
maybe not extract right.
amVspR
Posts: 40
Joined: Mon Aug 14, 2017 2:45 am

Re: *.bytes files [Decrypted PSVita game assets]

Post by amVspR »

rabatini wrote:
amVspR wrote:It worked! How's about the sprite file? I tried your way and this is what I got, the color is correct but there're many black lines.
’jŽq‚¶‚`‚P@1.png

Well, cant help, i dont know how you extract the bigfile.
maybe not extract right.

Thanks a lot for your help. I extracted the big file with alugi's script brink.bms.
rabatini
Posts: 179
Joined: Tue Jan 18, 2022 12:21 am

Re: *.bytes files [Decrypted PSVita game assets]

Post by rabatini »

amVspR wrote:
rabatini wrote:
amVspR wrote:It worked! How's about the sprite file? I tried your way and this is what I got, the color is correct but there're many black lines.
’jŽq‚¶‚`‚P@1.png

Well, cant help, i dont know how you extract the bigfile.
maybe not extract right.

Thanks a lot for your help. I extracted the big file with alugi's script brink.bms.


Hey, to see images colored correclty put ARGB in order.
and back with 0 in the pixel offset

About the script.
You use other game script to your game.
sometimes works 100%
sometimes works partially
sometimes you think it workd but not.
and sometimes gives error.

The name of the files snitch that the script dont work 100%

attach the file to download with the script you use.
maybe, someone can help, even the aluigi himself.