Captain Tsubasa Rise of New Champions text.ttb files

How to translate the files of a game
wowisi8473
Posts: 23
Joined: Mon Nov 01, 2021 3:33 pm

Captain Tsubasa Rise of New Champions text.ttb files

Post by wowisi8473 »

Hello, can you help me how can I edit the language file?

https://s2.dosya.tc/server16/g7hpbm/text.ttb.html
h3x3r
Posts: 165
Joined: Wed Jun 01, 2016 5:53 pm

Re: Captain Tsubasa Rise of New Champions text.ttb files

Post by h3x3r »

Code: Select all

//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
//      File:
//   Authors:
//   Version:
//   Purpose:
//  Category:
// File Mask:
//  ID Bytes:
//   History:
//------------------------------------------------
local int i,s;
local uint unk_count,str_count;
LittleEndian();

char Magic[4];
int UnkTable_Offset;
int UnkTable_Count;
unk_count=UnkTable_Count*16;
int LocTable_Count; // count of languages
int String_Count;
str_count=String_Count*8;
int Unk_2;
int Unk_3;
int MainTable_Offset;
int LocTable_01_Offset;
int Texts_Offset;
int Null[3];
int LocTable_02_Offset; // = unk_count + str_count
int LocTable_03_Offset; // = unk_count + str_count
int LocTable_04_Offset; // = unk_count + str_count
int LocTable_05_Offset; // = unk_count + str_count
int LocTable_06_Offset; // = unk_count + str_count
int Null0[4];
int LocTable_07_Offset; // = unk_count + str_count
int Null1[6];
int LocTable_08_Offset; // = unk_count + str_count
int Null2[2];
int LocTable_09_Offset; // = unk_count + str_count
int LocTable_10_Offset; // = unk_count + str_count
int Null3[10];

byte UNKData[unk_count];

struct {
for (i=0;i<String_Count;i++)
struct {
    uint value0;
    uint value1;
    } Item;
} MainTable;

for (i=0;i<LocTable_Count;i++)

struct {
char Lang_ID[4];
for (s=0;s<String_Count;s++)
struct {
    uint value0;
    uint value1;
    uint value2;
    uint value3;
    } Item;
} LocTable;

It parse file till texts section.
wowisi8473
Posts: 23
Joined: Mon Nov 01, 2021 3:33 pm

Re: Captain Tsubasa Rise of New Champions text.ttb files

Post by wowisi8473 »

h3x3r wrote:

Code: Select all

//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
//      File:
//   Authors:
//   Version:
//   Purpose:
//  Category:
// File Mask:
//  ID Bytes:
//   History:
//------------------------------------------------
local int i,s;
local uint unk_count,str_count;
LittleEndian();

char Magic[4];
int UnkTable_Offset;
int UnkTable_Count;
unk_count=UnkTable_Count*16;
int LocTable_Count; // count of languages
int String_Count;
str_count=String_Count*8;
int Unk_2;
int Unk_3;
int MainTable_Offset;
int LocTable_01_Offset;
int Texts_Offset;
int Null[3];
int LocTable_02_Offset; // = unk_count + str_count
int LocTable_03_Offset; // = unk_count + str_count
int LocTable_04_Offset; // = unk_count + str_count
int LocTable_05_Offset; // = unk_count + str_count
int LocTable_06_Offset; // = unk_count + str_count
int Null0[4];
int LocTable_07_Offset; // = unk_count + str_count
int Null1[6];
int LocTable_08_Offset; // = unk_count + str_count
int Null2[2];
int LocTable_09_Offset; // = unk_count + str_count
int LocTable_10_Offset; // = unk_count + str_count
int Null3[10];

byte UNKData[unk_count];

struct {
for (i=0;i<String_Count;i++)
struct {
    uint value0;
    uint value1;
    } Item;
} MainTable;

for (i=0;i<LocTable_Count;i++)

struct {
char Lang_ID[4];
for (s=0;s<String_Count;s++)
struct {
    uint value0;
    uint value1;
    uint value2;
    uint value3;
    } Item;
} LocTable;

It parse file till texts section.

thank you so much.