Hello, can you help me how can I edit the language file?
https://s2.dosya.tc/server16/g7hpbm/text.ttb.html
Captain Tsubasa Rise of New Champions text.ttb files
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- Posts: 23
- Joined: Mon Nov 01, 2021 3:33 pm
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- Posts: 165
- Joined: Wed Jun 01, 2016 5:53 pm
Re: Captain Tsubasa Rise of New Champions text.ttb files
Code: Select all
//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
// File:
// Authors:
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
local int i,s;
local uint unk_count,str_count;
LittleEndian();
char Magic[4];
int UnkTable_Offset;
int UnkTable_Count;
unk_count=UnkTable_Count*16;
int LocTable_Count; // count of languages
int String_Count;
str_count=String_Count*8;
int Unk_2;
int Unk_3;
int MainTable_Offset;
int LocTable_01_Offset;
int Texts_Offset;
int Null[3];
int LocTable_02_Offset; // = unk_count + str_count
int LocTable_03_Offset; // = unk_count + str_count
int LocTable_04_Offset; // = unk_count + str_count
int LocTable_05_Offset; // = unk_count + str_count
int LocTable_06_Offset; // = unk_count + str_count
int Null0[4];
int LocTable_07_Offset; // = unk_count + str_count
int Null1[6];
int LocTable_08_Offset; // = unk_count + str_count
int Null2[2];
int LocTable_09_Offset; // = unk_count + str_count
int LocTable_10_Offset; // = unk_count + str_count
int Null3[10];
byte UNKData[unk_count];
struct {
for (i=0;i<String_Count;i++)
struct {
uint value0;
uint value1;
} Item;
} MainTable;
for (i=0;i<LocTable_Count;i++)
struct {
char Lang_ID[4];
for (s=0;s<String_Count;s++)
struct {
uint value0;
uint value1;
uint value2;
uint value3;
} Item;
} LocTable;
It parse file till texts section.
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- Posts: 23
- Joined: Mon Nov 01, 2021 3:33 pm
Re: Captain Tsubasa Rise of New Champions text.ttb files
h3x3r wrote:Code: Select all
//------------------------------------------------
//--- 010 Editor v11.0.1 Binary Template
//
// File:
// Authors:
// Version:
// Purpose:
// Category:
// File Mask:
// ID Bytes:
// History:
//------------------------------------------------
local int i,s;
local uint unk_count,str_count;
LittleEndian();
char Magic[4];
int UnkTable_Offset;
int UnkTable_Count;
unk_count=UnkTable_Count*16;
int LocTable_Count; // count of languages
int String_Count;
str_count=String_Count*8;
int Unk_2;
int Unk_3;
int MainTable_Offset;
int LocTable_01_Offset;
int Texts_Offset;
int Null[3];
int LocTable_02_Offset; // = unk_count + str_count
int LocTable_03_Offset; // = unk_count + str_count
int LocTable_04_Offset; // = unk_count + str_count
int LocTable_05_Offset; // = unk_count + str_count
int LocTable_06_Offset; // = unk_count + str_count
int Null0[4];
int LocTable_07_Offset; // = unk_count + str_count
int Null1[6];
int LocTable_08_Offset; // = unk_count + str_count
int Null2[2];
int LocTable_09_Offset; // = unk_count + str_count
int LocTable_10_Offset; // = unk_count + str_count
int Null3[10];
byte UNKData[unk_count];
struct {
for (i=0;i<String_Count;i++)
struct {
uint value0;
uint value1;
} Item;
} MainTable;
for (i=0;i<LocTable_Count;i++)
struct {
char Lang_ID[4];
for (s=0;s<String_Count;s++)
struct {
uint value0;
uint value1;
uint value2;
uint value3;
} Item;
} LocTable;
It parse file till texts section.
thank you so much.