Cars: the Video Game .gcg

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
CollinJoe
Posts: 9
Joined: Sat Feb 12, 2022 9:51 pm

Cars: the Video Game .gcg

Post by CollinJoe »

So, some of you may remember that a binary format, being .xng, is able to be converted to .fbx using Noesis, well, now I'm trying to see if anyone is willing to do the same for .gcg, the binary format for models used in the Wii Cars games, I've been interested in seeing these guys in full detail myself, and I've always been fascinated in these models, luckily, the brakelights and headlights are separate models, so we don't need to worry about them, but the main bodies themselves are still in the main model files themselves, so if anyone is interested in taking a crack at making a plug-in for this model format, let me know.

Here are a couple sample files I compiled from the game: https://drive.google.com/file/d/18vET26 ... sp=sharing
If you need to learn more about .gcg, here is the source code for the MAX tools: http://www.mediafire.com/file/pa379eq09 ... s.rar/file

You think you might even be up to it @Allen?
ColynsForty
Posts: 1
Joined: Wed Jul 20, 2022 9:37 am

Re: Cars: the Video Game .gcg

Post by ColynsForty »

It would be nice if it were possible.
RollinCripsa
Posts: 1
Joined: Wed Jul 20, 2022 9:58 am

Re: Cars: the Video Game .gcg

Post by RollinCripsa »

If you're interested in converting .gcg to .fbx for a good video game, you can search for answers at https://zumroad.com/game. I've seen many useful tips for gamers there in the Games section. Also, there may be a detailed conversion guide there. Of course, there are some of the most specific posts out there. But this is just what you need, as I understand it. I'm not an expert on file conversion because I've never used software like Noesis. But when I need to do something like that, I always turn to useful guides, instructions from experienced users, or articles on the zumroad. This makes me feel like a knowledgeable programmer.