Chuanshuo .mesh loader module released

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Chuanshuo .mesh loader module released

Post by Karpati »

I have finished my Chuanshuo *.MESH loader module and I have released the following programs as web updates:

- 3D Object Converter v8.023 (Windows)
- i3DConverter v4.202 (macOS)
- i3DConverter v2.202 (Linux)

How to get the 3D Object Converter v8.023:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).
After it just use the Help/Check for updates... function to get the v8.023.

How to get the i3DConverter macOS v4.202:
Download the i3DConverter from http://www.i3dconverter.com and install it (if you don’t have it yet).
After it just use the Help/Check for updates... function to get the v4.202.

How to get the i3DConverter Linux v2.202:
Download the i3DConverter from http://www.i3dconverter.com and install it (if you don’t have it yet).
After it just use the Help/Check for updates... function to get the v2.202.


The .mesh file has not reference to the external texture file, that is why I can’t assign it to the material table.


You can add the texture file to the material table by hand using the following procedure: :

- open your 3d model (file)
- click on the Object, Bone, Material selector on the toolbar (from right the 1st icon on the toolbar)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK

- (Click on the textured view icon.)


Chuanshuo.jpg