Old Ghost Recon Future Soldier Yeti Archives

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
oregano12
Posts: 1
Joined: Wed Mar 09, 2022 3:44 pm

Old Ghost Recon Future Soldier Yeti Archives

Post by oregano12 »

Hey Guys,

Foreword: I'm from a hardware/networking background so any intricate questions about what I've done probably won't be able to be answered in any knowledgable manner as I'm just getting into hex editing and 3d modeling.

That being said, I'm working on getting the 3d Models extracted from the Yeti.big archives based on Future Soldier. I have had SOME success or so I think. I'm not entirely sure that I've followed the instructions properly (found at the bottom of the following link) https://forum.xentax.com/viewtopic.php? ... ig#p144343 as there IS some discrepancy between the FINAL sizes the original poster stated and mine after combining YETI.1 YETI.2 YET.3 into the original YETI.BIG, ( his being 5,896,484,568 bytes vs 5,896,486,912 Bytes being mine). The instructions located at the bottom of the aforementioned thread used in combination with the hyperlinked script Aluigi posted to *successfully* extract 99% coverage of the file created via the posters instructions.

In addition to the byte size not being exactly the same, there are a few weird things I noticed when copying data to the stated offsets, such as going to the offset "beginning" while pasting the last necessary data from YETI.3 to YETI.BIG and the cursor was in the middle of the string instead of the "beginning". If someone could help me with this, I'd more than welcome a live chat(discord) or screenshare session to communicate more clearly.

Lastly If I did extract the files properly, OR WHEN I extract the files properly (if someone figures out if I did anything wrong) I need to figure out the file associations and names. I believe QuickBMS has a log or "REPORT" file somewhere listing all the file names? (At least the one user in the Xentax thread thought so: "Filenames hashed (CRC32). Look .report file to get original file names." - Ekey). Can someone help me find the directory for this? I'm not seeing anything in the extracted file directory, QuickBMS Directory, or any %APPDATA% directories associated with QuickBMS.

I think that pretty much sums it up.
fallenreaper
Posts: 3
Joined: Thu Aug 11, 2022 6:16 pm

Re: Old Ghost Recon Future Soldier Yeti Archives

Post by fallenreaper »

Did you ever get this resolved? I am in the same position you are in. I have a big file with your size, and when it decompresses it makes 114 DAT files. 112 vary with 111 to 167 bytes, one is 3043 bytes, and the last is 342360064 and then will crash.

Been trying to resolve this to get access to some models.