13 Sentinels: Aegis Rim Switch graphics data

Textures, recreate headers, conversions, algorithms and parsing of image files
kenkenken0215
Posts: 2
Joined: Fri Mar 04, 2022 3:22 am

13 Sentinels: Aegis Rim Switch graphics data

Post by kenkenken0215 »

This is my first time writing.

This is about the graphic data for Nintendo Switch Game "13 Sentinels: Aegis Rim" that will be released next month.
When I convert the demo version to ROBO.CPK and expand it
I found a texture data named *.ftx
(Looking at the binary, it looks like the data is called *.nvt)
It seems that the release version coming out next month will have a built-in document collection, so...
I would like to convert that to png.

Please reply if how to do this.
(I am attaching the data of the first page of the manual.)
LinkOFF
Posts: 88
Joined: Thu Aug 11, 2016 6:52 pm

Re: 13 Sentinels: Aegis Rim Switch graphics data

Post by LinkOFF »

FTX is a container, you can use my tool to extract it. Your file store .nvt texture format (BC7 Swizzled). Here of some info about it:

Code: Select all

//? - mipmap count, texture count or something else
0x00 - magic
0x04 - ??
0x08 - ?
0x0C - width
0x10 - height
0x14 - ?
0x1B - ?
0x1B - data start (it seems always 0x100)
0x20 - data length


Probably i make the tool for it.
kenkenken0215
Posts: 2
Joined: Fri Mar 04, 2022 3:22 am

Re: 13 Sentinels: Aegis Rim Switch graphics data

Post by kenkenken0215 »

thanks for reply!
I able to confirm that converted to nvt.
Thank you for reseach.

>>Probably i make the tool for it.
I'm expecting this as well.
ken0215
Posts: 4
Joined: Wed Mar 23, 2022 1:37 pm

Re: 13 Sentinels: Aegis Rim Switch graphics data

Post by ken0215 »

Different name, but I'm the topic creator.

The game has been released and some of the actual data has been extracted and will be placed additionally.
Please continue to provide assistance on how to convert the data.
ken0215
Posts: 4
Joined: Wed Mar 23, 2022 1:37 pm

Re: 13 Sentinels: Aegis Rim Switch graphics data

Post by ken0215 »

Excuse my consecutive posts.

I just got the DLC data and was extracting it.
The ftx data and mpd data seem to be a set(only the image?) ,
and there is a possibility that the necessary information is built in here, so I prepared a set of data.
I am attaching the data extracted from each of the two DLCs, although it may not be necessary.

Best regards.
ken0215
Posts: 4
Joined: Wed Mar 23, 2022 1:37 pm

Re: 13 Sentinels: Aegis Rim Switch graphics data

Post by ken0215 »

I have done a little research of my own and have made progress, so I will reply.
I have output and converted both PS4 game data and switch game data.
Luckily the PS4 data is called gnf and I was able to find a tool to convert it.
I was able to convert it to png.

tool noesisv4464

However, this tool does not support nvt and has yet to convert the target switch data.
Please continue to support us.

The output material is attached for your reference.
spiritovod
Posts: 719
Joined: Sat Sep 28, 2019 7:00 pm

Re: 13 Sentinels: Aegis Rim Switch graphics data

Post by spiritovod »

@ken0215: You can at least use attached script to extract raw textures from ftx and then convert them with rawtex (BC7 + switch swizzle + proper sizes set).
ken0215
Posts: 4
Joined: Wed Mar 23, 2022 1:37 pm

Re: 13 Sentinels: Aegis Rim Switch graphics data

Post by ken0215 »

thanks for reply!
and Thank you very much. It worked.