wartales localization
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- Joined: Wed Aug 04, 2021 9:52 am
wartales localization
Hi.
I want to translate a game called wartales by shiro games.
the text is in a res.pak file.
quickbsm 11 unpacks it with the script of the QuickBMS for Northgard package, but it gives this error:
"00000000183680a7 40321504 chars\Clothes\ops
- it's not possible to create that file due to its filename or related
incompatibilities (for example already exists a folder with that name), so
now you must choose a new filename for saving it.
if you press ENTER a new name will be generated automatically.
- old: chars\Clothes\ops
- new:"
whatever I do next, the repackaging fails, even if I don't change it.
the text is in a 2.5 GB 0000000000000f48.dat file, but this is a next problem.
Translated with www.DeepL.com/Translator (free version)
I want to translate a game called wartales by shiro games.
the text is in a res.pak file.
quickbsm 11 unpacks it with the script of the QuickBMS for Northgard package, but it gives this error:
"00000000183680a7 40321504 chars\Clothes\ops
- it's not possible to create that file due to its filename or related
incompatibilities (for example already exists a folder with that name), so
now you must choose a new filename for saving it.
if you press ENTER a new name will be generated automatically.
- old: chars\Clothes\ops
- new:"
whatever I do next, the repackaging fails, even if I don't change it.
the text is in a 2.5 GB 0000000000000f48.dat file, but this is a next problem.
Translated with www.DeepL.com/Translator (free version)
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- Posts: 179
- Joined: Tue Jan 18, 2022 12:21 am
Re: wartales localization
tomba wrote:Hi.
I want to translate a game called wartales by shiro games.
the text is in a res.pak file.
quickbsm 11 unpacks it with the script of the QuickBMS for Northgard package, but it gives this error:
"00000000183680a7 40321504 chars\Clothes\ops
- it's not possible to create that file due to its filename or related
incompatibilities (for example already exists a folder with that name), so
now you must choose a new filename for saving it.
if you press ENTER a new name will be generated automatically.
- old: chars\Clothes\ops
- new:"
whatever I do next, the repackaging fails, even if I don't change it.
the text is in a 2.5 GB 0000000000000f48.dat file, but this is a next problem.
Translated with http://www.DeepL.com/Translator (free version)
Maybe, upload some example file?
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- Joined: Wed Aug 04, 2021 9:52 am
Re: wartales localization
uploaded. 5 GB
Link:https://mega.nz/fm/Au4QQJgI
Link:https://mega.nz/fm/Au4QQJgI
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- Joined: Tue Jan 18, 2022 12:21 am
Re: wartales localization
tomba wrote:uploaded. 5 GB
Link:https://mega.nz/fm/Au4QQJgI
it is possible, just send the file separetely?
or try cut the file.
http://aluigi.altervista.org/bms/filecutter.bms
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- Joined: Wed Aug 04, 2021 9:52 am
Re: wartales localization
the problem is that it doesn't unpack it so that it can be put back. it only makes sense to compile it if I can put the modified file back. but I can't, I guess because of the error it gives when I make the exception.
plus the one with the text is 2.5 GB.
But I can put it on https://mega.nz if that's OK.
plus the one with the text is 2.5 GB.
But I can put it on https://mega.nz if that's OK.
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- Joined: Wed Aug 04, 2021 9:52 am
Re: wartales localization
sorry for the bad english
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- Joined: Tue Jan 18, 2022 12:21 am
Re: wartales localization
tomba wrote:the problem is that it doesn't unpack it so that it can be put back. it only makes sense to compile it if I can put the modified file back. but I can't, I guess because of the error it gives when I make the exception.
plus the one with the text is 2.5 GB.
But I can put it on https://mega.nz if that's OK.
Quickbms has the option to import
create a bat with this command.
Code: Select all
quickbms -G -w -r -r
and do the same process you did to extract.
but it seems the unpack is not 100% right is it?
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Re: wartales localization
yes, I think so too.
but in principle, when repackaging, you only need to select the modified file.
it is 00000000000000000f48.dat.
but when unzipping it says not enough resources.
" offset filesize filename
--------------------------------------
\
- error in src\extra\xalloc.c line 618: xdbg_malloc()
Error: memory allocation problem
There are insufficient mem�ria-er�forr�s to process the command."
in English: There are not enough resources to process the command.
but in principle, when repackaging, you only need to select the modified file.
it is 00000000000000000f48.dat.
but when unzipping it says not enough resources.
" offset filesize filename
--------------------------------------
\
- error in src\extra\xalloc.c line 618: xdbg_malloc()
Error: memory allocation problem
There are insufficient mem�ria-er�forr�s to process the command."
in English: There are not enough resources to process the command.
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- Joined: Wed Aug 04, 2021 9:52 am
Re: wartales localization
when I start the reimport, it sends an error:
Error: memory allocation problem
my computer has 16 GB of RAM. is this too little?
Let's say the unzipped folder is 10 GB.
Error: memory allocation problem
my computer has 16 GB of RAM. is this too little?
Let's say the unzipped folder is 10 GB.
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- Posts: 179
- Joined: Tue Jan 18, 2022 12:21 am
Re: wartales localization
tomba wrote:when I start the reimport, it sends an error:
Error: memory allocation problem
my computer has 16 GB of RAM. is this too little?
Let's say the unzipped folder is 10 GB.
i dont know what you trying to do exactly.
but are you using the quickbms4gb version right?
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Re: wartales localization
it occurs to me that maybe it's not the unpacking that's the problem, because it's in a part that doesn't need to be changed, so it's better to delete it from the target folder in the first place, but the real problem is that it doesn't restore the .dat file because it refers to low memory. i've seen a bug like this from someone else on zenhax. what do you think about it?
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Re: wartales localization
thanks for all your help, the new update has improved the translatability.
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Re: wartales localization
tomba wrote:thanks for all your help, the new update has improved the translatability.
hey bro,Can you Localization now?