black legend localization
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black legend localization
Hi
i want to localize the black legend game, but i'm stuck, i managed to unpack the .pak, but the text is in the LocalizedTextData.uexp file. i want a TextTool for this.
Thank you.
sorry for the poor English.
i want to localize the black legend game, but i'm stuck, i managed to unpack the .pak, but the text is in the LocalizedTextData.uexp file. i want a TextTool for this.
Thank you.
sorry for the poor English.
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- Joined: Sat Aug 07, 2021 9:49 am
Re: black legend localization
Send that file
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Re: black legend localization
NoobInCoding wrote:Send that file
next to LocalizedTextData.uexp is LocalizedTextData.uasset. i think they belong together, so i'll send you both.
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Re: black legend localization
Black Legend Texttool - v1.0
by gameside
changelog:
v1.0
Usage:
Note: Based on file samples and not tested ingame.
by gameside
changelog:
v1.0
- first version
Usage:
- For export just drag and drop either a uexp or uasset to the tool. tool will ask you what language you want to export, enter number of language that you want. (you can also export and import multiple language at the same time, just separate the numbers with ',').
- For import just drag and drop exported txt file to the tool keep in mind that both original uexp and uasset needed beside the txt file. it will create two new uexp and uasset file where original files are.
- Never remove or change the first two line in the output txt, its needed for import.
Note: Based on file samples and not tested ingame.
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- Posts: 30
- Joined: Wed Aug 04, 2021 9:52 am
Re: black legend localization
gameside wrote:Black Legend Texttool - v1.0
by gameside
changelog:
v1.0
- first version
Usage:
- For export just drag and drop either a uexp or uasset to the tool. tool will ask you what language you want to export, enter number of language that you want. (you can also export and import multiple language at the same time, just separate the numbers with ',').
Notes:
- For import just drag and drop exported txt file to the tool keep in mind that both original uexp and uasset needed beside the txt file. it will create two new uexp and uasset file where original files are.
BlackLegend-textool.7z
- Never remove or change the first two line in the output txt, its needed for import.
Note: Based on file samples and not tested ingame.
thank you very much. i have a bad handle on zenhax, i just noticed it.
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- Posts: 30
- Joined: Wed Aug 04, 2021 9:52 am
Re: black legend localization
gameside wrote:Black Legend Texttool - v1.0
by gameside
BlackLegend-textool.7z
Note: Based on file samples and not tested ingame.
so far I have not been able to use it. it does not do anything when I include the files.
what am i doing wrong?
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- Posts: 30
- Joined: Wed Aug 04, 2021 9:52 am
Re: black legend localization
tomba wrote:gameside wrote:Black Legend Texttool - v1.0
by gameside
changelog:
v1.0
- first version
I got it. i synced the exe and then dragged it on. it works, thanks a lot.
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- Joined: Wed Aug 04, 2021 9:52 am
Re: black legend localization
gameside wrote:Black Legend Texttool - v1.0
by gameside
...
BlackLegend-textool.7z
Note: Based on file samples and not tested ingame.
Hi. textool takes the text out, edits it and puts it back in. unfortunately if i reimpot the changed uasset the game won't start.
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- Joined: Sun Nov 08, 2020 1:07 pm
Re: black legend localization
tomba wrote:Hi. textool takes the text out, edits it and puts it back in. unfortunately if i reimpot the changed uasset the game won't start.
well its strange, the tool will re-create the exact structure (you can test it with just exporting and importing without change, the new created file will be the same as input...)
after importing texts back try to export your edited file again to make sure that it imported right...
are you sure that you packing the game pak right?
let me know if it still dont work.
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- Posts: 30
- Joined: Wed Aug 04, 2021 9:52 am
Re: black legend localization
gameside wrote:tomba wrote:...
let me know if it still dont work.
ok, I'll try. very promising, hope it works.