Unreal_Tournament4.bms unpack pak with Auto Paste Key

Doubts, help and support about QuickBMS and other game research tools
dig2rsc
Posts: 7
Joined: Wed Aug 20, 2014 9:30 pm

Unreal_Tournament4.bms unpack pak with Auto Paste Key

Post by dig2rsc »

thanks to ALuigi for help

just open .bms file and add line with key (key can be different for different game)

Code: Select all

# set your AES_KEY here as text or C string ("\x11\x22...") or umodel hex (0x1122...)
set AES_KEY binary "0x115EE4F8C625C792F37A503308048E79726E512F0BF8D2AD7C4C87BC5947CBA7"
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Unreal_Tournament4.bms unpack pak with Auto Paste Key

Post by aluigi »

Uhmmm well that's the way it's meant to be used, I don't see anything special.

But if anyone is interested in passing the key from command-line instead of copy&pasting it in the script or when quickbms asks to insert it, it's enough to remove the "set AES_KEY ..." line from the script and using the -s option of quickbms:
quickbms -s "set AES_KEY binary 0xasdf" script.bms file.pak