Split/Second Velocity - cant open .TEXTURES files
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- Posts: 8
- Joined: Tue Feb 15, 2022 11:45 pm
Split/Second Velocity - cant open .TEXTURES files
Hi,
I'd like to open various texture files from game Split Second Velocity in order to modify them and create my own ones, however im unable to open them in any program. I was looking for anything related to ".textures" extension however i couldn't find anything that would help. I tried to use hex editor in order to find the original extension of the file and the only thing that i've found is that original extension is "SXET" (which isnt really helpful cause changing extension from .textures to .sxe/.sxet does not work). While i was looking into hex code in each .textures file i noticed that in some of them few lines below the header there are visible extensions such as ext1 and dds. I tried to use them too but... it didnt worked out.
Does anyone have any idea how to open these files or convert them to images?
If this will be helpful im gonna leave one of these files here.
Regards
I'd like to open various texture files from game Split Second Velocity in order to modify them and create my own ones, however im unable to open them in any program. I was looking for anything related to ".textures" extension however i couldn't find anything that would help. I tried to use hex editor in order to find the original extension of the file and the only thing that i've found is that original extension is "SXET" (which isnt really helpful cause changing extension from .textures to .sxe/.sxet does not work). While i was looking into hex code in each .textures file i noticed that in some of them few lines below the header there are visible extensions such as ext1 and dds. I tried to use them too but... it didnt worked out.
Does anyone have any idea how to open these files or convert them to images?
If this will be helpful im gonna leave one of these files here.
Regards
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- Joined: Tue Feb 15, 2022 11:45 pm
Re: Split/Second Velocity - cant open .TEXTURES files
Texture is in the archive
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Re: Split/Second Velocity - cant open .TEXTURES files
There are multiple textures in that file. But luckily for you those are standard DDS also with headers. But not sure where is table with offsets. I know that 4 bytes "int" before "DDS |" sign is texture size in bytes.
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Re: Split/Second Velocity - cant open .TEXTURES files
Hi.
To extract this dds, just do a simple findloc.
You should extract your graphics with this.
To extract this dds, just do a simple findloc.
You should extract your graphics with this.
Code: Select all
findloc OFFSET string "DDS" 0 "" 0
math i = 0
do
goto OFFSET
get DUMMY long
findloc NEXT_OFFSET string "DDS" 0 ""
if NEXT_OFFSET == ""
get SIZE asize
else
math SIZE = NEXT_OFFSET
endif
math SIZE -= OFFSET
log "" OFFSET SIZE
math i += 1
math OFFSET = NEXT_OFFSET
while NEXT_OFFSET != ""
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Re: Split/Second Velocity - cant open .TEXTURES files
Alright, looks like it worked however i think there is something wrong with the names of the files cause i dont think they were supposed to be named for example 00000000.sxe, 00000001.dds etc.. Is there any way to find what are the original names of that files? Reimporting them is working perfectly fine however textures in game are not changed at all :/
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Re: Split/Second Velocity - cant open .TEXTURES files
NFG wrote:Alright, looks like it worked however i think there is something wrong with the names of the files cause i dont think they were supposed to be named for example 00000000.sxe, 00000001.dds etc.. Is there any way to find what are the original names of that files? Reimporting them is working perfectly fine however textures in game are not changed at all :/
its supposed to be named like this 000001.dds
because in the main file dont have names pattern, i see names in the end of main file, but i dont know if it related.
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Re: Split/Second Velocity - cant open .TEXTURES files
rabatini wrote:NFG wrote:Alright, looks like it worked however i think there is something wrong with the names of the files cause i dont think they were supposed to be named for example 00000000.sxe, 00000001.dds etc.. Is there any way to find what are the original names of that files? Reimporting them is working perfectly fine however textures in game are not changed at all :/
its supposed to be named like this 000001.dds
because in the main file dont have names pattern, i see names in the end of main file, but i dont know if it related.
If so then its fine, but I still have a texture visibility problem because after modifying the original texture, the new one doesn't show up in the game (instead the old one is visible). I thought it was because the original file was not overwritten, but when I re-extracted it, a modified texture appears instead of the original one, so that's not the case.
There is a possibility that the problem is somehow related to the .sxe file that appears with the texture after extraction but... it makes no sense, cause the only way to open a file with that extension is by using a ProfiCAD program which is designed for drawing of electrical and electronic diagrams, schematics etc. therefore its not possible that it is some sort of a config file... unless there is another way to open that file that i dont know about.
If the problem is not related to that file then i dont know what it could be :/
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Re: Split/Second Velocity - cant open .TEXTURES files
.sxe is just the header, most of people that makes findloc scripts, ignore the header, i prefer to not.
but, it is not your problem in this case, if the old imagem stills appears insted the new one.
have 2 options.
you're saying that, you've got the changed image, but in the game the old image appears instead of the new one right?
1- You are not inserting it correctly, but as you said in your post, you extract again the inserted file from inside the iso and the images appear modified accordingly.
2 - Can be have duplicate images, and you need to find it.
The best way to know where this image come from is debugging.
but, it is not your problem in this case, if the old imagem stills appears insted the new one.
have 2 options.
you're saying that, you've got the changed image, but in the game the old image appears instead of the new one right?
1- You are not inserting it correctly, but as you said in your post, you extract again the inserted file from inside the iso and the images appear modified accordingly.
2 - Can be have duplicate images, and you need to find it.
The best way to know where this image come from is debugging.
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Re: Split/Second Velocity - cant open .TEXTURES files
OK so I did some progress and noticed that the modified liveries are actually working BUT they are only visible in the race and not in the garage where you pick the car so I would say it's half way to success
In other words, I have to look deeper into the files to find the files that have still not been changed.
If I make further progress I will leave the instruction here, unless someone already knows the location of these files and would be able to post it here, for which I would be very grateful.
Anyway, I'm starting digging through the files
In other words, I have to look deeper into the files to find the files that have still not been changed.
If I make further progress I will leave the instruction here, unless someone already knows the location of these files and would be able to post it here, for which I would be very grateful.
Anyway, I'm starting digging through the files
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- Posts: 179
- Joined: Tue Jan 18, 2022 12:21 am
Re: Split/Second Velocity - cant open .TEXTURES files
NFG wrote:OK so I did some progress and noticed that the modified liveries are actually working BUT they are only visible in the race and not in the garage where you pick the car so I would say it's half way to success
In other words, I have to look deeper into the files to find the files that have still not been changed.
If I make further progress I will leave the instruction here, unless someone already knows the location of these files and would be able to post it here, for which I would be very grateful.
Anyway, I'm starting digging through the files
the image is the same?
garage and race?
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- Joined: Tue Feb 15, 2022 11:45 pm
Re: Split/Second Velocity - cant open .TEXTURES files
After some research It turns out that there are two separate texture files, one for race and one for garage. Accessing the garage texture is quite tricky cause that file is not appearing after just extracting specific car folder. In order to get to it you have to extract the entire "vehicles" folder which takes a while and after you do that almost every texture file is revealed. Also some files are having the same names so QucikBMS renames them while extracting by adding for example "_0000001" to the name of the file and here is an important part:
After modifying the texture you have to delete every unchanged file and after that you have to delete part of the texture file name that was added by QuickBMS ( "_0000001"). After doing so and reimporting the file back the modified car texture appears both in garage and in the race
It took a while but thank you all for help
Regards
After modifying the texture you have to delete every unchanged file and after that you have to delete part of the texture file name that was added by QuickBMS ( "_0000001"). After doing so and reimporting the file back the modified car texture appears both in garage and in the race
It took a while but thank you all for help
Regards