Looney Tunes Racing .SKN

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Looney Tunes Racing .SKN

Post by lemurboy12 »

http://puu.sh/kX5KU.SKN

I'm trying to use hex2obj on these, and I know to look for 0000 0100 0200 in hex, but I don't know where to to start since it comes up multiple times.
lemurboy12
Posts: 265
Joined: Fri Oct 17, 2014 2:57 am

Re: Looney Tunes Racing .SKN

Post by lemurboy12 »

oh crap, I zoned out and meant to put this in xentax
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Looney Tunes Racing .SKN

Post by aluigi »

:D