SIFU just released and was wondering since I am not quite familiar with UE engineering, if someone could get the decryption key for the game .PAK file to get the localization data.
Error: incomplete input file -10: Can't read 2 bytes from offset 00000000000de420. Anyway don't worry, it's possible that the BMS script has been written to exit in this way if it's reached the end of the archive so check it or contact its author or verify that all the files have been extracted. Please check the following coverage information to know if it's ok.
This is the error I get with Unreal Tournament 4 bms script and the given Decryption key
Okay, I got the locres, I translated, made it back to locres, I even made a .pak with just the file in it but the game doesn't recognize it sadly. Any idea how could I create a pak with just the translations without having to create or reinject the files into a 17gb pak ? :'D
Granheart wrote:Okay, I got the locres, I translated, made it back to locres, I even made a .pak with just the file in it but the game doesn't recognize it sadly. Any idea how could I create a pak with just the translations without having to create or reinject the files into a 17gb pak ? :'D
You just have to remove from the unpacked archive everything you don't change and repackage with saving the structure (this is a must). Place the packed file next to the main file of the game, it will work as a modification, nothing more needs to be done, it will simply replace in the game what you left in the new archive.
Granheart wrote:Okay, I got the locres, I translated, made it back to locres, I even made a .pak with just the file in it but the game doesn't recognize it sadly. Any idea how could I create a pak with just the translations without having to create or reinject the files into a 17gb pak ? :'D
Can you tell me exactly where these translation files are, because I don't see them?
Granheart wrote:Okay, I got the locres, I translated, made it back to locres, I even made a .pak with just the file in it but the game doesn't recognize it sadly. Any idea how could I create a pak with just the translations without having to create or reinject the files into a 17gb pak ? :'D
You just have to remove from the unpacked archive everything you don't change and repackage with saving the structure (this is a must). Place the packed file next to the main file of the game, it will work as a modification, nothing more needs to be done, it will simply replace in the game what you left in the new archive.
I Tried but the game is still in English. It doesn't recognize my .pak at all or I don't know. I kept the structure as well... :T
NoobInCoding wrote:Add your locres files in French folder Game will read that language
I tried it but same. Its still in english or french.
I translate the locres, turn it back to locres, make a structure in folders like Sifu - Content - Localization - Game - en (fr) - locres file
Put this Sifu folder into unrealpak make a pak with compression. Rename it similar to the original pak just giving it a _p at the end and still nothing. It just wont recognize.
@Granheart: Workflow with UE4 packages is roughly explained in this post and at the bottom of my base post from signature. In short, you need to pack parent folder in \Parent\Sifu\Content\ structure when working with unrealpak and fluffyquack's batch scripts, but \Sifu\Content with u4pak - and also re-use signature from existing package.
NoobInCoding wrote:Add your locres files in French folder Game will read that language
I tried it but same. Its still in english or french.
I translate the locres, turn it back to locres, make a structure in folders like Sifu - Content - Localization - Game - en (fr) - locres file
Put this Sifu folder into unrealpak make a pak with compression. Rename it similar to the original pak just giving it a _p at the end and still nothing. It just wont recognize.
Hmmm, for example, I don't compress the source files, have you tried?
Error: incomplete input file -10: Can't read 2 bytes from offset 00000000000de420. Anyway don't worry, it's possible that the BMS script has been written to exit in this way if it's reached the end of the archive so check it or contact its author or verify that all the files have been extracted. Please check the following coverage information to know if it's ok.
This is the error I get with Unreal Tournament 4 bms script and the given Decryption key
If you unpacked with the "f model" program, can you tell me what's wrong? Why can't I unpack the main game? https://prnt.sc/26wt0qh If you used a BMS script, you can tell how you did it, because, meen has the same error as you originally (almost top post)