.W and .SSW files (Serious Sam: Next Encounter)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
SeriousNorbo
Posts: 19
Joined: Mon Mar 20, 2017 1:21 pm

.W and .SSW files (Serious Sam: Next Encounter)

Post by SeriousNorbo »

Hello, I wanted to ask if there's any way to decompile the archive files from Serious Sam: Next Encounter to get models, textures or maybe even animations.

I attached a few example files from GameCube version (.ssw) and PS2 version (.w), finding a way to decompile any of these versions would be amazing.

From what I've noticed, they are level files and contain data for all models and textures that are present on that level, audio is in separate archieves (Spd & Spt)

I cannot find any info on what engine this game was made on (Few other games by Climax Solent used Renderware, so maybe it's Renderware too?), but definitely NOT Serious Engine or any of it's version(which was used for other games in the Serious Sam series).

thanks

Link for the files:
https://www.mediafire.com/file/y4s4f9ff ... s.rar/file
SeriousNorbo
Posts: 19
Joined: Mon Mar 20, 2017 1:21 pm

Re: .W and .SSW files (Serious Sam: Next Encounter)

Post by SeriousNorbo »

Additional note: I noticed that these files can be decompressed using offzip (it seems they use ZLIB compression)

I attached an example file:
https://www.mediafire.com/file/h239le7y ... d.rar/file