HP:MA/Netease Spine file issues

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
toadbirb
Posts: 5
Joined: Mon Sep 13, 2021 7:06 am

HP:MA/Netease Spine file issues

Post by toadbirb »

I've been looking through Harry Potter: Magic Awakened's files for a few weeks now and recently I've been going through the process of viewing their 2d animations in Spine, but I've come across an issue with some of their animation files and I'm not sure how to go about fixing it..

I'm able to load all skeleton files (.JSON) into Spine easily and with no issues, but some of the skeletons will have animations attached and they wont be viewable in spine itself (nor will they upload to unity without having issues) even though in the actual .JSON it refers to animations like:

Code: Select all

"animations": {
"born": "born",
"idle02": "idle02",
"idle01": "idle01"
},

when normally it will say something like "idle01": (and then have animation data), I've found other .DAT files (that I've turned into .JSON, but I'm not sure if that's the correct file type they should be) that contain the missing animation assets but I'm not sure how to connect them together to make them viewable.

I'll include image examples of my issues below, if anyone is able to help me that would mean a lot because this issue is quite annoying. :(

*Note: The 2 screenshots I provided are showcasing separate skeleton files, every card in the game has a small animation and a big animation, the big animation is the one I'm having issues with.