Crimson After Dusk (Old mobile metroidvania) .dat unpacker

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
lupus
Posts: 36
Joined: Sun Dec 03, 2017 7:52 am

Crimson After Dusk (Old mobile metroidvania) .dat unpacker

Post by lupus »

Is anybody can help me with unpacking from .dat files?
Looks like toc placed in the begining of the gamepack0.dat.
cad.7z
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Crimson After Dusk (Old mobile metroidvania) .dat unpacker

Post by AlphaTwentyThree »

There are no names but offzip makes quick work of these (http://aluigi.org/mytoolz.htm#offzip).
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Crimson After Dusk (Old mobile metroidvania) .dat unpacker

Post by aluigi »

So weird.
gamepack0 starts with the decompressed size, a zero, and some other 32bit numbers before the compressed data (one localization file).
While gamepack1 is just a sequence of decompressed sizes immediately followed by the compressed sizes and the raw data, without any header or footer or information about the number of files and obviously it's different than gamepack0.

I don't see any alternative to offzip in this case, as alpha23 already suggested.
lupus
Posts: 36
Joined: Sun Dec 03, 2017 7:52 am

Re: Crimson After Dusk (Old mobile metroidvania) .dat unpacker

Post by lupus »

thx