Hi there!
Luigi has updated his fxp script for the DS version (thanks for that ) but now there's another problem: The extracted files need some other transformation.
Here's a picture of the "Neko" archive that contains the SDAT:
What has to be done to correctly get the data here?
I've attached said file for you to take a look.
[SOLVED] Harry Potter and the Half-Blood Prince DS - "Neko" files
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[SOLVED] Harry Potter and the Half-Blood Prince DS - "Neko" files
Last edited by AlphaTwentyThree on Sat Jan 29, 2022 2:37 pm, edited 1 time in total.
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Re: Harry Potter and the Half-Blood Prince DS - "Neko" files
The main compression used on Nintendo is lz77wii but here I don't see any compression of that type, I don't even know where the compressed data is supposed to start... 0x20 maybe?
Not even lzss returns good data.
Not even lzss returns good data.
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Re: Harry Potter and the Half-Blood Prince DS - "Neko" files
Well, I cut the first few bytes of the files up to the "Neko" identifier. Here's the full file:
Does that offer more insight?
Does that offer more insight?
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Re: Harry Potter and the Half-Blood Prince DS - "Neko" files
Yeah ok, it's lz77wii, just like you said. Maybe you could also implement it into the main script? Would be cool.
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Re: Harry Potter and the Half-Blood Prince DS - "Neko" files
But the script I updated few days ago (0.1.2) already implements the lz77wii compression, doesn't it work?
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Re: Harry Potter and the Half-Blood Prince DS - "Neko" files
Oh, my bad actually. I added my function identifier to the script and it had an error inside. Sorry about that.
Works of course.
Works of course.