(PS4) Gintama Rumble .tmo animation file

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Andree
Posts: 26
Joined: Wed Apr 18, 2018 1:36 am

(PS4) Gintama Rumble .tmo animation file

Post by Andree »

https://www.mediafire.com/file/83xms0l0eyseeb6/Gintama_rumble_TMO_files.zip/file
Contains the .tmo animation files and the .cat file where it originally extracted from, and the tmd model (which it can be loaded up in noesis with this.

shakotay2's Post taken from the Xentax thread
You may bump as much as you want... :eek:

One problem seems to be that the bone names are hashed:

0 "Bone 99dc9c9c" -1
1 "Bone 3e91886e" 0
2 "Bone d0c5e164" 1
3 "Bone d8a80b17" 2
4 "Bone b558fee4" 3
5 "Bone f9a068c5" 4
6 "Bone 8e379e18" 5
7 "Bone 9d5bed7" 6
8 "Bone 795fe0d3" 7
9 "Bone 8350ddb0" 7
10 "Bone f5814ed6" 7
...

So it's no fun to care for animations. (And about 120 bones make things even worse.)
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Image



pl00_act_1-tmo.png