Reader Rabbit: Let's Start Learning

Textures, recreate headers, conversions, algorithms and parsing of image files
Joe Dickinson
Posts: 13
Joined: Wed Jun 30, 2021 4:40 pm

Reader Rabbit: Let's Start Learning

Post by Joe Dickinson »

Here's the resource file for the game's bitmaps.
https://archive.org/download/reader-rab ... RAPHIC.DLL
loleklolek8854
Posts: 27
Joined: Tue Feb 18, 2020 7:32 am

Re: Reader Rabbit: Let's Start Learning

Post by loleklolek8854 »

That is normal DLL file (Dynamic-Link Library)
Joe Dickinson
Posts: 13
Joined: Wed Jun 30, 2021 4:40 pm

Re: Reader Rabbit: Let's Start Learning

Post by Joe Dickinson »

Are you sure about that? I posted this file because I wanted you guys to figure out how to decode the data in there, and convert them into BMPs.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Reader Rabbit: Let's Start Learning

Post by aluigi »

I guess the problem is that the DLL is in NE format (rather than the usual PE) and most of the resource extractors don't recognize this format.

One option for you would be to try various resource extractors but keep your expectations low.

My EXE extractor script supports the NE format but you will get the raw data:
http://aluigi.org/bms/parse_exe.bms
I'm quite sure that if you upload some files like 00000206.dat and 00000310.dat from the 65281 folder someone is going to help very quickly, I think it should be an easy task for the other users to convert in bmp or remember what's the correct extension to assign for loading them in graphic software.
Joe Dickinson
Posts: 13
Joined: Wed Jun 30, 2021 4:40 pm

Re: Reader Rabbit: Let's Start Learning

Post by Joe Dickinson »

Here's some of the ripped data from the file GRAPHIC.DLL.