Hi guys,
I have extracted the audio files of The Force Unleashed game (ps2 version) and I have sbk files my computer recognizes as audio files but I can't read them. I get the message :
Unable to open item for playback (Unsupported format or corrupted file):
"E:\Users\Alexis\Desktop\tfu\ps2\fin\csvo001_07_00_p03scfr.sbk"
Here is in attachment a sample of the audio files I have. Does anybody know how I can open them ?
Thanks in advance !
Read sbk files with foobar
-
- Posts: 367
- Joined: Fri Mar 10, 2017 7:23 am
Re: Read sbk files with foobar
This should go to Audio/Video section, but oh well...
Here's a txth scripts to play your sbk files
Save these text below as ".sbk.txth"
Then just drag the sbk files to foobar.
Here's a txth scripts to play your sbk files
Save these text below as ".sbk.txth"
Code: Select all
codec = PSX
channels = @0x04
name_offset = 0x10
start_offset = @0x30
data_size = @0x34
sample_rate = @0x38$2
num_samples = data_size
Then just drag the sbk files to foobar.
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Read sbk files with foobar
Or use this script I've quickly written to produce files playable by vgmstream:
Only works for mono files for now, need a stereo example to adjust the script. Just run the script on all kinds of files and send me the ones that turn up with an *.ss2 ending.
Code: Select all
idstring "SB01"
get CH long
goto 0x10
getDstring NAME 0x20
goto 0x38
get FREQ short
set OFFSET 0x60
get SIZE asize
math SIZE -= OFFSET
if CH == 1
callfunction VAG 1
else
callfunction SS2 1
endif
startfunction SS2
xmath PSIZE "SIZE += 0x28"
putVarChr MEMORY_FILE2 PSIZE 0
log MEMORY_FILE2 0 0
set MEMORY_FILE binary "\x53\x53\x68\x64\x18\x00\x00\x00\x10\x00\x00\x00\xb0\x36\x00\x00\x02\x00\x00\x00\xc0\x2f\x00\x00\xff\xff\xff\xff\xff\xff\xff\xff\x53\x53\x62\x64\x00\xe8\x11\x00"
append
log MEMORY_FILE OFFSET SIZE
append
putVarChr MEMORY_FILE 0x24 SIZE long
putVarChr MEMORY_FILE 0xc FREQ long
putVarChr MEMORY_FILE 0x14 INTERLEAVE long
putVarChr MEMORY_FILE 0x10 CH byte
get SIZE asize MEMORY_FILE
string NAME += ".ss2"
log NAME 0 SIZE MEMORY_FILE
endfunction
startfunction VAG
xmath PSIZE "SIZE += 0x30"
putVarChr MEMORY_FILE PSIZE 0
log MEMORY_FILE 0 0
set MEMORY_FILE binary "\x56\x41\x47\x70\x00\x00\x00\x06\x00\x00\x00\x00\x00\x00\x04\x50\x00\x00\x22\x56\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x01\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00"
append
log MEMORY_FILE OFFSET SIZE
append
endian big
putVarChr MEMORY_FILE 0xc SIZE long
putVarChr MEMORY_FILE 0x10 FREQ long
get SIZE asize MEMORY_FILE
string NAME += ".vag"
log NAME 0 SIZE MEMORY_FILE
endfunction VAG
Only works for mono files for now, need a stereo example to adjust the script. Just run the script on all kinds of files and send me the ones that turn up with an *.ss2 ending.
-
- Posts: 44
- Joined: Tue Jun 22, 2021 8:38 pm
Re: Read sbk files with foobar
Thanks for the txth script, it works. Where shall use the big script ? I am not familiar with vgmstream. If you want, here are all the files I extracted (only the RKV files from the ps2 iso). https://we.tl/t-WBCRR91ugd
-
- Posts: 909
- Joined: Sat Aug 09, 2014 11:21 am
Re: Read sbk files with foobar
foobar2000 plus the vgmstream plugin can play those files. Google it.
What do you mean by "big script"?
What do you mean by "big script"?
-
- Posts: 44
- Joined: Tue Jun 22, 2021 8:38 pm
Re: Read sbk files with foobar
I meant the second one in I received in this forum.