Greetings!
Game: http://store.steampowered.com/app/290300/
Rebel Galaxy (.wdat) & (.dat)
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- Posts: 233
- Joined: Thu Oct 16, 2014 4:39 pm
Re: Rebel Galaxy (.wdat) & (.dat)
Try this tool.
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- Posts: 24
- Joined: Wed Sep 02, 2015 6:56 pm
Re: Rebel Galaxy (.wdat) & (.dat)
swuforce wrote:Try this tool.
Thank you very much!
For this moment I don't see any visible problems.
Unfortunately, for this moment i can't check working or not working this files into game, because i waiting for a packer for .pak archive.
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- Posts: 49
- Joined: Thu Sep 04, 2014 9:34 pm
Re: Rebel Galaxy (.wdat) & (.dat)
Sent you a PM, 0wn3df1x.
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- Posts: 61
- Joined: Sat Mar 04, 2017 10:37 am
Re: Rebel Galaxy (.wdat) & (.dat)
@swuforce
Thanks to your tool,
with a friend of mine we started translating this game in ITA using the file '32_TRANSLATION_SPANISH.WDAT.txt' as base.
Gallery: https://ibb.co/album/h9dCMF
The problem is that I've found some words (written exactly the same as in English, e.g. "Deflector", in Spanish) are missing in the translation files... Probably a kind of extreme optimization (!??)
Is there a way to ADD strings? As far as I can understand your tool just replaces the strings in the binary, but can't generate a new translation file structure with all/new strings used in-game
Is there a solution?
Thank you
Thanks to your tool,
with a friend of mine we started translating this game in ITA using the file '32_TRANSLATION_SPANISH.WDAT.txt' as base.
Gallery: https://ibb.co/album/h9dCMF
The problem is that I've found some words (written exactly the same as in English, e.g. "Deflector", in Spanish) are missing in the translation files... Probably a kind of extreme optimization (!??)
Is there a way to ADD strings? As far as I can understand your tool just replaces the strings in the binary, but can't generate a new translation file structure with all/new strings used in-game
Is there a solution?
Thank you
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- Posts: 35
- Joined: Sun Apr 02, 2017 8:47 am
Re: Rebel Galaxy (.wdat) & (.dat)
Hexaae wrote:@swuforce
Thanks to your tool,
with a friend of mine we started translating this game in ITA using the file '32_TRANSLATION_SPANISH.WDAT.txt' as base.
Gallery: https://ibb.co/album/h9dCMF
The problem is that I've found some words (written exactly the same as in English, e.g. "Deflector", in Spanish) are missing in the translation files... Probably a kind of extreme optimization (!??)
Is there a way to ADD strings? As far as I can understand your tool just replaces the strings in the binary, but can't generate a new translation file structure with all/new strings used in-game
Is there a solution?
Thank you
Hi, I want to localize the game and I can not open the .pak file. Can you help me ?
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- Posts: 233
- Joined: Thu Oct 16, 2014 4:39 pm
Re: Rebel Galaxy (.wdat) & (.dat)
Hexaae wrote:Is there a solution?
Sorry i can't help with this.
The missing words also missing from the english file too?
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- Posts: 61
- Joined: Sat Mar 04, 2017 10:37 am
Re: Rebel Galaxy (.wdat) & (.dat)
swuforce wrote:Hexaae wrote:Is there a solution?
Sorry i can't help with this.
The missing words also missing from the english file too?
There is no english file unfortunately
Just foreign languages translation files...
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- Posts: 61
- Joined: Sat Mar 04, 2017 10:37 am
Re: Rebel Galaxy (.wdat) & (.dat)
Just FYI:
I've found how to add the missing strings to the Spanish locale text file (used to replace strings SPA->ITA) for a perfect Italian translation
Full ITA text release coming soon...
I've found how to add the missing strings to the Spanish locale text file (used to replace strings SPA->ITA) for a perfect Italian translation
Full ITA text release coming soon...