Rebel Galaxy (.wdat) & (.dat)

How to translate the files of a game
0wn3df1x
Posts: 24
Joined: Wed Sep 02, 2015 6:56 pm

Rebel Galaxy (.wdat) & (.dat)

Post by 0wn3df1x »

swuforce
Posts: 233
Joined: Thu Oct 16, 2014 4:39 pm

Re: Rebel Galaxy (.wdat) & (.dat)

Post by swuforce »

Try this tool.
0wn3df1x
Posts: 24
Joined: Wed Sep 02, 2015 6:56 pm

Re: Rebel Galaxy (.wdat) & (.dat)

Post by 0wn3df1x »

swuforce wrote:Try this tool.


Thank you very much!
For this moment I don't see any visible problems.
Unfortunately, for this moment i can't check working or not working this files into game, because i waiting for a packer for .pak archive.
lostprophet
Posts: 49
Joined: Thu Sep 04, 2014 9:34 pm

Re: Rebel Galaxy (.wdat) & (.dat)

Post by lostprophet »

Sent you a PM, 0wn3df1x.
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

Re: Rebel Galaxy (.wdat) & (.dat)

Post by Hexaae »

@swuforce
Thanks to your tool,
with a friend of mine we started translating this game in ITA using the file '32_TRANSLATION_SPANISH.WDAT.txt' as base.
Gallery: https://ibb.co/album/h9dCMF

The problem is that I've found some words (written exactly the same as in English, e.g. "Deflector", in Spanish) are missing in the translation files... Probably a kind of extreme optimization (!??)
Is there a way to ADD strings? As far as I can understand your tool just replaces the strings in the binary, but can't generate a new translation file structure with all/new strings used in-game :(
Is there a solution?

Thank you
Dogukan1216
Posts: 35
Joined: Sun Apr 02, 2017 8:47 am

Re: Rebel Galaxy (.wdat) & (.dat)

Post by Dogukan1216 »

Hexaae wrote:@swuforce
Thanks to your tool,
with a friend of mine we started translating this game in ITA using the file '32_TRANSLATION_SPANISH.WDAT.txt' as base.
Gallery: https://ibb.co/album/h9dCMF

The problem is that I've found some words (written exactly the same as in English, e.g. "Deflector", in Spanish) are missing in the translation files... Probably a kind of extreme optimization (!??)
Is there a way to ADD strings? As far as I can understand your tool just replaces the strings in the binary, but can't generate a new translation file structure with all/new strings used in-game :(
Is there a solution?

Thank you


Hi, I want to localize the game and I can not open the .pak file. Can you help me ?
swuforce
Posts: 233
Joined: Thu Oct 16, 2014 4:39 pm

Re: Rebel Galaxy (.wdat) & (.dat)

Post by swuforce »

Hexaae wrote:Is there a solution?

Sorry i can't help with this.

The missing words also missing from the english file too?
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

Re: Rebel Galaxy (.wdat) & (.dat)

Post by Hexaae »

swuforce wrote:
Hexaae wrote:Is there a solution?

Sorry i can't help with this.

The missing words also missing from the english file too?

There is no english file unfortunately :(
Just foreign languages translation files...
Hexaae
Posts: 61
Joined: Sat Mar 04, 2017 10:37 am

Re: Rebel Galaxy (.wdat) & (.dat)

Post by Hexaae »

Just FYI:
I've found how to add the missing strings to the Spanish locale text file (used to replace strings SPA->ITA) for a perfect Italian translation :)
Full ITA text release coming soon...