Most files use LZX, but data.bpk has lzx first then zlib.
Trying to get some model assets and sounds from the game which uses Wwise (WaveWorks Interactive Sound Engine).
Sample: volt.bpk
Kinect Joy Ride *.bpk (360)
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Re: Kinect Joy Ride *.bpk (360)
First you must decompress the file with http://aluigi.org/bms/xcompress_file.bms because it's an Xbox compressed file.
Then use http://aluigi.org/bms/joyride_turbo.bms on the decompressed file for extracting all its content.
Then use http://aluigi.org/bms/joyride_turbo.bms on the decompressed file for extracting all its content.