.T32 texture files in some Capcom games

Textures, recreate headers, conversions, algorithms and parsing of image files
toasty333
Posts: 5
Joined: Wed Nov 04, 2020 3:41 pm

.T32 texture files in some Capcom games

Post by toasty333 »

Some Capcom games such as Devil May Cry, Okami and God Hand use TIM2 (.TM2) textures for characters, stages and items, all of which can be opened fine with Noesis 3D model viewer. However, other stuff such as menus and UI use .T32 textures which can't be opened with Noesis AFAIK. I was wondering if there was a way to view those t32 textures or convert them to another format that can be opened.

This post mentions that they are similar to TIM2 but I don't know if that helps: https://forum.xentax.com/viewtopic.php?t=4290

I attached 2 .t32 files taken from God Hand as an example.