I've found some strange audio files in the above game that EALayer3.exe doesn't recognize.
I'm pretty sure they are some kind of MP3 derivatives because the game credits talk about the MP3 license. Can somebody help?
Here are some samples: https://1fichier.com/?l2kgp3day4rpluwxgr3q
Thanks
[SOLVED] Madden NFL 25 *.sbb - EALayer3 variant?
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[SOLVED] Madden NFL 25 *.sbb - EALayer3 variant?
Last edited by AlphaTwentyThree on Fri Jan 21, 2022 8:50 am, edited 1 time in total.
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Re: Madden NFL 25 *.sbb - EALayer3 variant?
They all seem like XMA2 audio. If you rename the files to .sbr, vgmstream will play them in Foobar.
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Re: Madden NFL 25 *.sbb - EALayer3 variant?
Ooof, that was easier than I expected. Thanks.
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Re: Madden NFL 25 *.sbb - EALayer3 variant?
Well, there are large *.sbs containers with thousands of XMA files that I cannot, for the life of me, parse or find a valid header. Could you also take a look at those please?
https://1fichier.com/?8e80v26u24es98mvjtin
Thanks!
https://1fichier.com/?8e80v26u24es98mvjtin
Thanks!
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Re: Madden NFL 25 *.sbb - EALayer3 variant?
Typically, those are different format! Rename those ones to .sps and they should also play in Foobar/vgmstream.
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Re: Madden NFL 25 *.sbb - EALayer3 variant?
I was missing the needed file extension - thanks a lot!
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Re: Madden NFL 25 *.sbb - EALayer3 variant?
Im trying to change some audio stuff from NCAA14. I was able to play some files in foobar/vgmstream doing what DKDave said. I also got to import some stuff from Madden 25 and and worked to some extent. Problem was that only the first track played in the background instead of looping all the tracks in the file.
Its a DAT file and i can split it to get all tracks so foobar cand play it
https://drive.google.com/file/d/119ZL0JdRrFOThbGXjrSc49I9kEHTtj-t/view?usp=sharing
Any ideas on how to get other audio files imported back into the game?
Its a DAT file and i can split it to get all tracks so foobar cand play it
https://drive.google.com/file/d/119ZL0JdRrFOThbGXjrSc49I9kEHTtj-t/view?usp=sharing
Any ideas on how to get other audio files imported back into the game?