Euro Truck Simulator .pmg

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Euro Truck Simulator .pmg

Post by DJ Normality »

Im aware there are SCS tools for blender. But sadly you can only do them 1 by 1. :cry: After looking at some of the data I found a few things.
Image
Image
Image
Image

I would like to batch these all with Noesis if possible. Any help?

Sample
https://drive.google.com/file/d/18nC0iV ... sp=sharing

Thanks in advanced
DKDave
Posts: 136
Joined: Mon Nov 23, 2020 6:01 pm

Re: Euro Truck Simulator .pmg

Post by DKDave »

There's a few submeshes in there of different strides - the usual! I should be able to do something. If you can upload some more samples, maybe textures as well for testing.

Image
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Euro Truck Simulator .pmg

Post by DJ Normality »

:shock: DK to the rescue!!! thank you so much man. i wasn't going to ask. but if you insist :D thank you so much man here are a few more samples with textures
https://drive.google.com/file/d/1zHN3Qh ... sp=sharing
Karpati
Posts: 107
Joined: Wed Nov 12, 2014 1:46 pm

Re: Euro Truck Simulator .pmg

Post by Karpati »

I have finished my Prism3D Engine (American Truck Simulator: Wyoming, Euro Truck Simulator) *.PMG/PMD/MAT/TOBJ load module.

It supports the 0x11, 0x13, 0x15 .pmg file versions.
It uses the .pmd, .mat, .tobj files to get the texture filenames.


I have released the following program:
- 3D Object Converter v10.001 (Windows)

How to get the 3D Object Converter v10.001:
Download the 3D Object Converter from http://3doc.i3dconverter.com and install it or download and use the portable version (if you don’t have it yet).
(Or just use the Help/Check for updates... function to get the v10.001.)