Cars [THQ/Rainbow Studios] SLT Model Conversion

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Code
Posts: 16
Joined: Sat Oct 03, 2020 7:56 pm

Cars [THQ/Rainbow Studios] SLT Model Conversion

Post by Code »

Hi, we've recently been able to convert the SLT format (a plaintext model format) to the binary formats gcg/dxg/psg/xng used in the games.
However, we are unable to create our own SLT files at the moment and the game doesn't contain much leftover SLT files.
any help regarding the creation of SLT files would be great!
CollinJoe
Posts: 9
Joined: Sat Feb 12, 2022 9:51 pm

Re: Cars [THQ/Rainbow Studios] SLT Model Conversion

Post by CollinJoe »

Since Code here seemed to have not included them, there is a source code for the importing and exporting of the SLT model format in the MAX Plugins folder if anyone wants to check out more info on the creation of them, here is the tools source code collection: http://www.mediafire.com/file/pa379eq09 ... s.rar/file
EthanParks25
Posts: 9
Joined: Sat Nov 06, 2021 12:59 am

Re: Cars [THQ/Rainbow Studios] SLT Model Conversion

Post by EthanParks25 »

I've seen Jeremy make the fixed up ROR McQueen models on MN.