007: Quantum of Solace (PS3) - multichannel MP3

Codecs, formats, encoding/decoding of game audio, video and music
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

007: Quantum of Solace (PS3) - multichannel MP3

Post by AlphaTwentyThree »

Hi there,

I've just stumbled upon some weird multichannel mp3 files from the above game. I've attached an 8ch file as an example. Are these supported by vgmstream? If so, which suffix should they be given?
Thanks for your answers.
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: 007: Quantum of Solace (PS3) - multichannel MP3

Post by AlphaTwentyThree »

Here's another sample of a file with a wrong playing time in any player. To be honest, I'm a bit unsure if those are really multichannel. I'm lead to believe so because in this file, the volume is extremely lower and I suspect another layer to be interleaved inside the stream. Else, some of the files with strange playing times have that "LAME"-portion inside the SNDS part of the header. Anyone has any insight?