Looking for a way to edit uasset,uexp for arcade racing game
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Looking for a way to edit uasset,uexp for arcade racing game
Hello,same as the topic,looking for a way to edit the uexp file,containing some strings in japanese.Encoding is utf-16le.My goal is to translate a jap arcade racing game.I would be happy if someone can help me,thx in advance!
Last edited by tattoohanz on Thu Jan 13, 2022 7:22 am, edited 2 times in total.
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Re: Looking for a way to edit uasset,uexp for an arcade game
Hello, first of all, what is the name of the game (more then a jap arcade game...)
and upload some more example if exist, just to be sure...
and upload some more example if exist, just to be sure...
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Re: Looking for a way to edit uasset,uexp for an arcade game
the game is called initial d,here's another file containing text
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Re: Looking for a way to edit uasset,uexp for an arcade game
initial d Texttool - v1.4
by gameside
changelog:
v1.0
usage: Just drag and drop uasset/uexp file for export and txt file for import. you can also use it in cmd, just pass path to the file to program
Note: Based on file samples and not tested ingame (it should be ok).
note:
older version:
v1.0
v1.3
by gameside
changelog:
v1.0
- first version.
- added support for only exporting texts from 3 new file type.
- added support for importing strings to all file types.
usage: Just drag and drop uasset/uexp file for export and txt file for import. you can also use it in cmd, just pass path to the file to program
Note: Based on file samples and not tested ingame (it should be ok).
note:
- You should have both uasset and uexp file in same folder; both in export and import mode.
- In both export and import mode the output (txt or new uasset and uexp) will be saved where original files have been.
older version:
v1.0
v1.3
Last edited by gameside on Mon Jan 03, 2022 4:59 pm, edited 6 times in total.
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Re: Looking for a way to edit uasset,uexp for an arcade game
gameside wrote:initial d Texttool - v1.0
by gameside
usage: Just drag and drop uasset/uexp file for export and txt file for import. you can also use it in cmd, just pass path to the file to program
InitialD-texttool-v1.0.7z
Note: Based on file samples and not tested ingame (it should be ok).
note:
- You should have both uasset and uexp file in same folder; both in export and import mode.
- In both export and import mode the output (txt or new uasset and uexp) will be saved where original files have been.
woooow,it works.....you're genious,thank you very much,i don't know how to thank you,i really appreciate it.Great work!!!
would it be possible to check those files too,please...thx in advance
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Re: Looking for a way to edit uasset,uexp for an arcade game
curranty I don't have much more spare time to put on these, maybe later
also I checked your files a little, every file you sent kinda have a little different structure...
and also, looks like you edited DT_WidgetSetting_SelectStory_Episode_PanelInfo file before sending it to me, because some part of it don't make sense (at least to me)
also I checked your files a little, every file you sent kinda have a little different structure...
and also, looks like you edited DT_WidgetSetting_SelectStory_Episode_PanelInfo file before sending it to me, because some part of it don't make sense (at least to me)
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Re: Looking for a way to edit uasset,uexp for an arcade game
no worries,you did more than enough,thank you very much.
yes,one of the files i have edited with hex editor,but was not happy with the result....utf-16le gives very limited space for english text.i can attach the original one though,but when you have more free time of course.Also,some of the text in the files have utf-16be,some of it utf-16le encoding.Btw,i was thinking,no offence of course,maybe i can donate something for your work,just let me know.
thanx again.
yes,one of the files i have edited with hex editor,but was not happy with the result....utf-16le gives very limited space for english text.i can attach the original one though,but when you have more free time of course.Also,some of the text in the files have utf-16be,some of it utf-16le encoding.Btw,i was thinking,no offence of course,maybe i can donate something for your work,just let me know.
thanx again.
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Re: Looking for a way to edit uasset,uexp for an arcade game
Well, You have edited the file incorrectly, which has damaged it.
And no thank you, there is no need for donation.
And no thank you, there is no need for donation.
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Re: Looking for a way to edit uasset,uexp for an arcade game
I'm gonna attach the clean files in case you wanna take a look at them,thx
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Re: Looking for a way to edit uasset,uexp for an arcade game
tool updated
now it can export strings from from 3 files that you uploaded here, no import for now
now it can export strings from from 3 files that you uploaded here, no import for now
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Re: Looking for a way to edit uasset,uexp for an arcade game
thank you,you're the best:)
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Re: Looking for a way to edit uasset,uexp for an arcade game
Tool updated, and now it can import other files too.
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Re: Looking for a way to edit uasset,uexp for an arcade game
gameside wrote:Tool updated, and now it can import other files too.
thank you,works like charm:)
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Re: Looking for a way to edit uasset,uexp
so,most of the text replacement works,even in the widgets,but only when the text is "static",as shown in the pics...
The problem is with some of the japanese text,even if i hex edit it,it's still japanese in game,and it's in the same file...
That's how it looks like in game...
https://media.giphy.com/media/SiSbGdmMQ ... /giphy.gif
I've attached the unedited file,if someone can help me with it i'll be very grateful,thx in advance
The problem is with some of the japanese text,even if i hex edit it,it's still japanese in game,and it's in the same file...
That's how it looks like in game...
https://media.giphy.com/media/SiSbGdmMQ ... /giphy.gif
I've attached the unedited file,if someone can help me with it i'll be very grateful,thx in advance
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Re: Looking for a way to edit uasset,uexp for arcade racing game
i have few more widget files if needed...thx