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Code: Select all
/**
* A global name, as stored in the global name table.
*/
struct FNameEntry
{
private:
/** Index of name in hash. */
NAME_INDEX Index;
public:
/** Pointer to the next entry in this hash bin's linked list. */
FNameEntry* HashNext;
private:
/** Name, variable-sized - note that AllocateNameEntry only allocates memory as needed. */
union
{
ANSICHAR AnsiName[NAME_SIZE];
WIDECHAR WideName[NAME_SIZE];
};
In fact a game in UE4.18 built by me:
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OK sorry, even if the game was made in UE4.18 apparently it uses some stuff from > 4.23 -- You can delete the thread, and sorry again