Baldur's gate dark alliance PC (GOG)?

Codecs, formats, encoding/decoding of game audio, video and music
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Baldur's gate dark alliance PC (GOG)?

Post by Dark_Ansem »

So, I'm trying to get the music out of the PC release of Baldur's GAte dark alliance. I thought it would be the same as the GC release, but it is not. In fact I can't even see the audio files anymore. Has anyone glanced at it, by chance?
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by AlphaTwentyThree »

I'll take a look
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by AlphaTwentyThree »

Phew, headerless IMA ADPCM streams inside the *.v* files. I'm pretty much out - no idea how to construct a working IMA header.
If anyone wants to give it a shot, here's an example.
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by Dark_Ansem »

AlphaTwentyThree wrote:I'll take a look


Hey, long time no see! How have you been! Thank you!
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by AlphaTwentyThree »

I guess I've covered every human emotion there is during the last years...
Maybe nobody would have guessed back then after a year or two but I'm finally coming back to the scene. :)

If you have any IMA ADPCM samples with different frequencies and channels, feel free to dm me. Been searching for a way to finally get these to play back then and still now. Already have some header-less streams sitting on my hdd. ;)
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by Dark_Ansem »

AlphaTwentyThree wrote:I guess I've covered every human emotion there is during the last years...
Maybe nobody would have guessed back then after a year or two but I'm finally coming back to the scene. :)

If you have any IMA ADPCM samples with different frequencies and channels, feel free to dm me. Been searching for a way to finally get these to play back then and still now. Already have some header-less streams sitting on my hdd. ;)


Let's just say I was really hoping you would. Even I have made some contributions to the scene!
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by Dark_Ansem »

AlphaTwentyThree wrote:Phew, headerless IMA ADPCM streams inside the *.v* files. I'm pretty much out - no idea how to construct a working IMA header.
If anyone wants to give it a shot, here's an example.


the excellent VGM stream authors provided me with this answer:

It's just XBOX IMA but offsets must be in another file. .txth example:
codec = XBOX
channels = 2
sample_rate = 48000
start_offset = 0x1C65E8
num_samples = data_size


https://github.com/vgmstream/vgmstream/ ... oc/TXTH.md
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by AlphaTwentyThree »

Hm, I might actually give this a try... thanks.
Only a workaround in my opinion as this will clutter up folders really quickly.
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by Dark_Ansem »

AlphaTwentyThree wrote:Hm, I might actually give this a try... thanks.
Only a workaround in my opinion as this will clutter up folders really quickly.


I agree, but apparently that's a solution quite liked, since it allows to store all sorts of data in the container.
DKDave
Posts: 136
Joined: Mon Nov 23, 2020 6:01 pm

Re: Baldur's gate dark alliance PC (GOG)?

Post by DKDave »

If you have an example of one of these ".v" files I can have a look, if they're not too large. Hopefully they will contain all the info to make the file playable.
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by Dark_Ansem »

AlphaTwentyThree wrote:Phew, headerless IMA ADPCM streams inside the *.v* files. I'm pretty much out - no idea how to construct a working IMA header.
If anyone wants to give it a shot, here's an example.


Isn't one of them here?
DKDave
Posts: 136
Joined: Mon Nov 23, 2020 6:01 pm

Re: Baldur's gate dark alliance PC (GOG)?

Post by DKDave »

Yeah, there's a .vbg sample above, but I wasn't sure if that was taken from a larger archive or whether that's just the file as it is in the folders.
Dark_Ansem
Posts: 118
Joined: Thu Feb 23, 2017 10:39 am

Re: Baldur's gate dark alliance PC (GOG)?

Post by Dark_Ansem »

No luck until now yes?