I have seen a few forum posts about the .fad format but i recently realized that a bunch of NipponIchi games i want to translate have that format, and use it to archive some more .dat or other .fad files that house the games UI textures and such.
If someone can figure it out for me i would be happy to give you the files i have on hand for them linked below!
https://www.dropbox.com/sh/05l5gni3dpy0 ... ZUTqa?dl=0
Switch .FAD format
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Re: Switch .FAD format
The first time I saw this format was when I made this script:
http://aluigi.org/bms/yomawari.bms
But, as you can see, the result is only partial. The format is much more complicated than what it looks like.
I will spend a bit more time maybe, if there will be any update I will post it here.
http://aluigi.org/bms/yomawari.bms
But, as you can see, the result is only partial. The format is much more complicated than what it looks like.
I will spend a bit more time maybe, if there will be any update I will post it here.
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- Site Admin
- Posts: 12984
- Joined: Wed Jul 30, 2014 9:32 pm
Re: Switch .FAD format
In the meantime I updated the yomawari script.
It can dump all the data from the files you provided BUT don't expect anything easy to open.
Each file has a small header (a sort of replica of the entry in the table) plus their own format, so the DDS files are NOT DDS.
Additionally other files are compressed with the YKCMP algorithm but still encapsulated in an own format.
It's a mess
It can dump all the data from the files you provided BUT don't expect anything easy to open.
Each file has a small header (a sort of replica of the entry in the table) plus their own format, so the DDS files are NOT DDS.
Additionally other files are compressed with the YKCMP algorithm but still encapsulated in an own format.
It's a mess
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- Joined: Tue Feb 15, 2022 7:23 pm
Re: Switch .FAD format
aluigi wrote:In the meantime I updated the yomawari script.
It can dump all the data from the files you provided BUT don't expect anything easy to open.
Each file has a small header (a sort of replica of the entry in the table) plus their own format, so the DDS files are NOT DDS.
Additionally other files are compressed with the YKCMP algorithm but still encapsulated in an own format.
It's a mess
Hi, would it be possible to readapt the script "yomawari.bms" for Yomawari 2 for PSVita?
The script apparently works, but the detail is that many files extracted from the .FAD have the same name and from what I understand it is not possible to reinsert if they are renamed with -r