Switch .FAD format

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
agathor35
Posts: 6
Joined: Sun Dec 09, 2018 3:18 am

Switch .FAD format

Post by agathor35 »

I have seen a few forum posts about the .fad format but i recently realized that a bunch of NipponIchi games i want to translate have that format, and use it to archive some more .dat or other .fad files that house the games UI textures and such.

If someone can figure it out for me i would be happy to give you the files i have on hand for them linked below!
https://www.dropbox.com/sh/05l5gni3dpy0 ... ZUTqa?dl=0
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Switch .FAD format

Post by aluigi »

The first time I saw this format was when I made this script:
http://aluigi.org/bms/yomawari.bms

But, as you can see, the result is only partial. The format is much more complicated than what it looks like.
I will spend a bit more time maybe, if there will be any update I will post it here.
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: Switch .FAD format

Post by aluigi »

In the meantime I updated the yomawari script.
It can dump all the data from the files you provided BUT don't expect anything easy to open.
Each file has a small header (a sort of replica of the entry in the table) plus their own format, so the DDS files are NOT DDS.
Additionally other files are compressed with the YKCMP algorithm but still encapsulated in an own format.
It's a mess
Akatsukidarkx
Posts: 1
Joined: Tue Feb 15, 2022 7:23 pm

Re: Switch .FAD format

Post by Akatsukidarkx »

aluigi wrote:In the meantime I updated the yomawari script.
It can dump all the data from the files you provided BUT don't expect anything easy to open.
Each file has a small header (a sort of replica of the entry in the table) plus their own format, so the DDS files are NOT DDS.
Additionally other files are compressed with the YKCMP algorithm but still encapsulated in an own format.
It's a mess


Hi, would it be possible to readapt the script "yomawari.bms" for Yomawari 2 for PSVita?

The script apparently works, but the detail is that many files extracted from the .FAD have the same name and from what I understand it is not possible to reinsert if they are renamed with -r