Figure Fantasy Decryption Help

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
ackr12
Posts: 2
Joined: Fri Dec 03, 2021 4:44 am

Figure Fantasy Decryption Help

Post by ackr12 »

For this mobile game: https://apps.qoo-app.com/en/app/18933

Its for unity, but I don't know what prefab.k means. I'm super new to decrypting asset and asset bundles. more looking into this as an asset bundle, just not sure how to find that out. example file attached below. thanks!
ATFE0123
Posts: 2
Joined: Fri Jul 30, 2021 11:52 pm

Re: Figure Fantasy Decryption Help

Post by ATFE0123 »

Since there are multiple UnityFS, you can load it by deleting it.
ackr12
Posts: 2
Joined: Fri Dec 03, 2021 4:44 am

Re: Figure Fantasy Decryption Help

Post by ackr12 »

ATFE0123 wrote:Since there are multiple UnityFS, you can load it by deleting it.

oooh I see! thank you so much!
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Figure Fantasy Decryption Help

Post by DJ Normality »

I used VGM toolbox and cut out files. Just cut files at "556E6974794653". Extension can be .k or whatever you want. I did .z then deleted .k files. So i knew want ones were which. Just drop whole directory on the GUI and it will output correct files to _CUT folders.
LuigiwithTHEDoNg
Posts: 28
Joined: Sat May 22, 2021 4:22 am

Re: Figure Fantasy Decryption Help

Post by LuigiwithTHEDoNg »

How do you cut these files exactly? tried to do it but mine's refusing to cut files