Torus Games packfile.dat (Rise of the Guardians: the Video Game)

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Diviously
Posts: 2
Joined: Thu Dec 02, 2021 7:18 am

Torus Games packfile.dat (Rise of the Guardians: the Video Game)

Post by Diviously »

Hi. I'm trying to unpack a dat file that is approx 600MB in size (I assume all of the files are stored in here)

I tried using Croods Party's script here: http://aluigi.altervista.org/bms/croods_party_dat.bms
- It manages to extract the files, but all of them are split and are still in dat files. I couldn't open them.

I also tried Shrek's Smash Crash's script: http://aluigi.altervista.org/bms/shrek_smash_crash.bms
- This one didn't work.

I know nothing about scripts and all, but since 3 of these games have the concept of a packfile.dat (same game developers), they may share similar aspects. There's no script for this particular game, so I'm not sure how to continue here.
Any help is appreciated.

Link to file (it's huge)
https://drive.google.com/file/d/1DQJ9NB ... sp=sharing

Note: Platform is Wii.
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: Torus Games packfile.dat (Rise of the Guardians: the Video Game)

Post by BloodRaynare »

The Croods script is correct actually. Unfortunately, if the PAK files doesn't store any filename itself, then you won't get any.
Diviously
Posts: 2
Joined: Thu Dec 02, 2021 7:18 am

Re: Torus Games packfile.dat (Rise of the Guardians: the Video Game)

Post by Diviously »

Ah bummer. I thought it's the same treatment to the other Torus Games. If curious, these are the files I got from the Croods script.