Codecs, formats, encoding/decoding of game audio, video and music
igoryek
Posts: 9 Joined: Wed Feb 17, 2021 9:05 pm
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by igoryek » Sat Nov 27, 2021 2:02 pm
Hello.
Have same situation as here
viewtopic.php?t=15337 but for Xbox version.
used
KAPF script to extract from
.cod . then used
WAVEBK script to exract from
.wbk but got unplayable .wav files.
foobar message:
Unable to open item for playback (Missing ACM codec): "D:\!Temp\Call of Duty 2 Big Red One PAL\Call of Duty 2 - Big Red One\sp\cod\obj\assets\image\Global\sound_Global\load_buchholz.wav"
files -
https://mega.nz/folder/ZZ1AiQRR#baCW35kzp8ETm4o6wCdv_w what to do?
BloodRaynare
Posts: 367 Joined: Fri Mar 10, 2017 7:23 am
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by BloodRaynare » Sat Nov 27, 2021 4:16 pm
Did you install the vgmstream plugin?
igoryek
Posts: 9 Joined: Wed Feb 17, 2021 9:05 pm
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by igoryek » Sat Nov 27, 2021 4:27 pm
BloodRaynare wrote: Did you install the vgmstream plugin?
yes, last version
vgmstream plugin r1667-101-g8de87e3f (Nov 21 2021)
----------------
i see...
Merge pull request #1018 from NicknineTheEagle/wbk Added WBK format [Spider-Man 2, Ultimate Spider-Man] by NicknineTheEagle on Sunday, November 21, 2021 7:32 AM +0200.
and now i can directly open .wbk in foobar.
thanks.
AlphaTwentyThree
Posts: 909 Joined: Sat Aug 09, 2014 11:21 am
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by AlphaTwentyThree » Sat Jan 01, 2022 5:35 pm
Have you tried renaming the files to *.lwav? The sample file plays normally here...
igoryek
Posts: 9 Joined: Wed Feb 17, 2021 9:05 pm
Post
by igoryek » Sat Jan 01, 2022 6:12 pm
AlphaTwentyThree wrote: Have you tried renaming the files to *.lwav? The sample file plays normally here...
no.
thanks for tips.
i'm using vgmstream which directly reads .wbk files now.