[Xbox Original] Call of Duty 2: Big Red One music extracting WBK

Codecs, formats, encoding/decoding of game audio, video and music
igoryek
Posts: 9
Joined: Wed Feb 17, 2021 9:05 pm

[Xbox Original] Call of Duty 2: Big Red One music extracting WBK

Post by igoryek »

Hello.
Have same situation as here viewtopic.php?t=15337 but for Xbox version.

used KAPF script to extract from .cod. then used WAVEBK script to exract from .wbk but got unplayable .wav files.

foobar message:
Unable to open item for playback (Missing ACM codec):
"D:\!Temp\Call of Duty 2 Big Red One PAL\Call of Duty 2 - Big Red One\sp\cod\obj\assets\image\Global\sound_Global\load_buchholz.wav"

files - https://mega.nz/folder/ZZ1AiQRR#baCW35kzp8ETm4o6wCdv_w
what to do?
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: [Xbox Original] Call of Duty 2: Big Red One music extracting WBK

Post by BloodRaynare »

Did you install the vgmstream plugin?
igoryek
Posts: 9
Joined: Wed Feb 17, 2021 9:05 pm

Re: [Xbox Original] Call of Duty 2: Big Red One music extracting WBK

Post by igoryek »

BloodRaynare wrote:Did you install the vgmstream plugin?

yes, last version

vgmstream plugin r1667-101-g8de87e3f (Nov 21 2021)

----------------
i see...
Merge pull request #1018 from NicknineTheEagle/wbk

Added WBK format [Spider-Man 2, Ultimate Spider-Man]


by NicknineTheEagle on Sunday, November 21, 2021 7:32 AM +0200.

and now i can directly open .wbk in foobar.
thanks.
AlphaTwentyThree
Posts: 909
Joined: Sat Aug 09, 2014 11:21 am

Re: [Xbox Original] Call of Duty 2: Big Red One music extracting WBK

Post by AlphaTwentyThree »

Have you tried renaming the files to *.lwav?
The sample file plays normally here...
igoryek
Posts: 9
Joined: Wed Feb 17, 2021 9:05 pm

Re: [Xbox Original] Call of Duty 2: Big Red One music extracting WBK

Post by igoryek »

AlphaTwentyThree wrote:Have you tried renaming the files to *.lwav?
The sample file plays normally here...

no.
thanks for tips.
i'm using vgmstream which directly reads .wbk files now.