Goblins 1-3 STK ITK files
Samples
https://drive.google.com/file/d/0B0oEDr ... sp=sharing
Goblins 1.2.3
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Re: Goblins 1.2.3
I'm not 100% sure about the compression but it seems ok:
http://aluigi.org/bms/goblins.bms
http://aluigi.org/bms/goblins.bms
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Re: Goblins 1.2.3
In this archive in files IMD.ITK and EXT.STK 0 files Found. But inside a table with names.
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Re: Goblins 1.2.3
Sorry, I forgot some debugging stuff in it.
Now fixed (use CTRL-F5 to force the refresh of the script in the browser)
Now fixed (use CTRL-F5 to force the refresh of the script in the browser)
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Re: Goblins 1.2.3
The ScummVM source should have the decompression code.
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Re: Goblins 1.2.3
engine\gob\dataio.cpp has DataIO::unpackChunk which is just lzss.
In the script I used lzss0 (that sets the windows to 0x00 instead of 0x20) because it had more sense in the results, that's the only difference.
So I guess I should switch lzss0 to lzss
In the script I used lzss0 (that sets the windows to 0x00 instead of 0x20) because it had more sense in the results, that's the only difference.
So I guess I should switch lzss0 to lzss