50 Cent Blood On The Sand [XXX] [Xbox 360]

Codecs, formats, encoding/decoding of game audio, video and music
OutR7n
Posts: 21
Joined: Wed Aug 25, 2021 5:28 pm

50 Cent Blood On The Sand [XXX] [Xbox 360]

Post by OutR7n »

Greetings,
I'm trying to decode this game audio, but they are in a format I don't know (XXX). I thought someone here could try
to make them playable. Any help is appreciated.

This is from Xbox 360 version anyway: https://drive.google.com/drive/folders/ ... sp=sharing.

Thank you.
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: 50 Cent Blood On The Sand [XXX] [Xbox 360]

Post by BloodRaynare »

Is there any other files there besides these, like a bigger sized file than these in the same directory you fetched these files from? Doesn't even look like an audio file to me, since I saw strings of "FAddTexturePixelSha" which led me think these files are maybe just a info files for the audio or just the levels in general.
DKDave
Posts: 136
Joined: Mon Nov 23, 2020 6:01 pm

Re: 50 Cent Blood On The Sand [XXX] [Xbox 360]

Post by DKDave »

These are Unreal engine files. You can export the audio in them with Model. Use -export -sounds on the command line and it will extract the FSB audio files.
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: 50 Cent Blood On The Sand [XXX] [Xbox 360]

Post by BloodRaynare »

Ah, didn't know these were Unreal files, thanks for the heads up. Yeah, just like DKDave said, use UModel to export the sound files.