Idea Factory CL3 and TID

Textures, recreate headers, conversions, algorithms and parsing of image files
Riesz
Posts: 9
Joined: Mon Nov 15, 2021 8:56 pm

Idea Factory CL3 and TID

Post by Riesz »

Hi everyone! I'm trying to extract some graphics from a few Idea Factory Switch games - Cafe Enchante and Piofiore.

The BG files are in .tid format but none of the tid converters I found online are working with it. The character sprites are .cl3 format.

Does anyone have any tips on how to convert these to png or another easy to use format? Thank you!

I tried to attach one background tid and one character cl3 but it doesn't seem to be working so I uploaded them here: https://www.mediafire.com/file/zj7hbh3v ... e.zip/file
Allen
Posts: 156
Joined: Tue Sep 01, 2015 9:44 am

Re: Idea Factory CL3 and TID

Post by Allen »

Try this.
Noesis script support your sample.
Image

*Edit*:
Update add bc7 and 32bpp format.
Last edited by Allen on Fri May 27, 2022 8:17 am, edited 1 time in total.
Riesz
Posts: 9
Joined: Mon Nov 15, 2021 8:56 pm

Re: Idea Factory CL3 and TID

Post by Riesz »

Allen wrote:Try this.
Noesis script support your sample.


Thank you so much and sorry for the late reply!


I came across a few more CL3 and TID files that wouldn't work with the script in Noesis.
Would anyone mind taking a look at these? I tried to attach the files to this post.
olympia.zip


edit: I tried using the MummGG tool but to be honest, I'm not sure what I'm doing on it. I was able to get the texture to partially show up but I'm not sure what else I can do. I'll post the image in case some of the settings can help somehow.

Image
rabatini
Posts: 179
Joined: Tue Jan 18, 2022 12:21 am

Re: Idea Factory CL3 and TID

Post by rabatini »

In th mummgg tool
put height to 512 and press enter as width too.
512x512
you shoud see like this./

Image

but this file contains more images them just one.
Riesz
Posts: 9
Joined: Mon Nov 15, 2021 8:56 pm

Re: Idea Factory CL3 and TID

Post by Riesz »

Yeah the other CL3 files that worked with the python script for Noesis contained many images almost like a file archive of the sprite base plus all the sprite expressions contained in that one file.

I don't know if the newer CL3 file I posted works the same way but it seems like it also might be an archive or sprite sheet of some type, I'm just not sure how to decode it.


EDIT: My husband looked at the original script and was able to get it working with at least some of the new CL3 files that I posted. It's late here so we haven't tested it extensively yet but I will update it later if we find some problems and clean up the script more.

tex_IdeaFactory_cl3_tid.zip
Allen
Posts: 156
Joined: Tue Sep 01, 2015 9:44 am

Re: Idea Factory CL3 and TID

Post by Allen »

Riesz
Posts: 9
Joined: Mon Nov 15, 2021 8:56 pm

Re: Idea Factory CL3 and TID

Post by Riesz »

Here's an updated script. I had issues with the script working on another newer Idea Factory game but my husband made a few more adjustments and now it's working well with everything I've thrown at it (for now)

tex_IdeaFactoryBABA_cl3_tid.zip
KingKrouch
Posts: 1
Joined: Mon Jun 27, 2022 3:34 am

Re: Idea Factory CL3 and TID

Post by KingKrouch »

I'm wondering, has anyone sorted out exporting back to .CL3 and .TID files?
I was looking to export a modified .DDS file back into a BC7 encoded .TID file but I don't think someone has tackled the process of packing data back up in that format yet.
rabatini
Posts: 179
Joined: Tue Jan 18, 2022 12:21 am

Re: Idea Factory CL3 and TID

Post by rabatini »

CL3 as per i know, .CL3 its just a raw image.
So reimport should not be hard at all.