Age Of Empires 4 / IV ( .rgm )

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
shinzef
Posts: 8
Joined: Thu Oct 07, 2021 12:59 am

Age Of Empires 4 / IV ( .rgm )

Post by shinzef »

Sorry if this a duplicate i just realized this a model format instead of an archive

Relic Chunky
Essence Engine 5.0

I don't any converter / importer for it

https://drive.google.com/drive/u/3/fold ... 0kyt6-ZinO
dimis9138
Posts: 12
Joined: Fri Jun 11, 2021 12:41 pm

Re: Age Of Empires 4 / IV ( .rgm )

Post by dimis9138 »

RRGeom appears to be the mesh file, appears to have what I can only assume is multiple LODs packed in each file (or maybe different age upgrades from the game when you go to the next age).

Last LOD I could find starts at offset 107048, 5256 verts, 10 padding - half floats. Vert count is at offset 193299. Faces I can't figure out however for now after a quick look.

Result so far
Image

Faces at 2F324, seems like it's half-float for verts and short faces.
Count 5256 also
Image

Settings: Image

This is pretty much all I can do with my limited knowledge for this file.
shinzef
Posts: 8
Joined: Thu Oct 07, 2021 12:59 am

Re: Age Of Empires 4 / IV ( .rgm )

Post by shinzef »

Thanks for this.