TECMO Classic Game PSX .DA

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
indrasudo
Posts: 8
Joined: Tue Oct 12, 2021 10:07 am

TECMO Classic Game PSX .DA

Post by indrasudo »

the archive from super shot soccer playstation classic.
I want to edit some files inside it & rebuild again.

sorry im not english. thx regard
aluigi
Site Admin
Posts: 12984
Joined: Wed Jul 30, 2014 9:32 pm

Re: TECMO Classic Game PSX .DA

Post by aluigi »

Those files are only containers.
You probably have smaller files with same name and different extensions, that's what we need.
BloodRaynare
Posts: 367
Joined: Fri Mar 10, 2017 7:23 am

Re: TECMO Classic Game PSX .DA

Post by BloodRaynare »

And those files wasn't even the game's main assets data, but it's a RAW 16-bit PCM audio data (in other words, CD audio tracks for the game's BGM).
The files you need are inside the CDALL.BIN and CDINDEX.BIN if you really want to modify the game.

Anyway, here's the QuickBMS script for those files:

Code: Select all

open FDSE CDINDEX.BIN
open FDSE CDALL.BIN 1

IDString "TWC2002     "
get FILES long
for i = 0 < FILES
   get OFFSET long
   get SIZE long
   log "" OFFSET SIZE 1
next i


twc2002.bms


Don't expect any real filenames, there's nothing in the game's data that references it, even on the main executable file (SLUS_014.64)
Good news is, most of the game's textures are in TIM format, so it should be compatible with any PSX editing tools.