Converting Call Of Duty .hi Format

Textures, recreate headers, conversions, algorithms and parsing of image files
UnknownSoldier
Posts: 1
Joined: Thu Oct 14, 2021 6:08 pm

Converting Call Of Duty .hi Format

Post by UnknownSoldier »

Hi guys so I've been trying this for a while now and I am really stuck on it so I thought I would come here to see what people think.

I'm trying to convert a dds image into a .hi format from call of duty 4 for xbox 360. I've found that these images from cod 4 can be used on other call of dutys too

Below I've left an example on both formats for 2 different games. I have the image sizes and the DXT so any help would be appreciated in conversion from DDS to .hi. Thanks everyone

https://www.mediafire.com/file/frnjqv6i ... s.zip/file
Allen
Posts: 156
Joined: Tue Sep 01, 2015 9:44 am

Re: Converting Call Of Duty .hi Format

Post by Allen »

I have do some research on XBOX360's Tile/Untile these days.
The conversion has been achieved. However, because there is no file header, the height, width and format still have to be guessed.

Here is a Noesis ptyhon script. Support import /export .hi format only DXT1. DXT5 can be realized by changing the relevant code.
Put *.py to noesis\plugins\python folder.