hello everyone, so im trying to extract some models from FMA2, and im having a issue with vertices, i feel like the the vertex order must be inverted for the model to be displayed correctly, as you can see in this screenshot:
the UV data came out nice
"object.bin" is the file i modified to display like the screenshots above, OGobject is the original file.
any help would be much appreciated! thanks in advance.
fullmetal alchemist 2 PS2 - need help with vertex data
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- Joined: Thu Apr 01, 2021 3:16 am