fullmetal alchemist 2 PS2 - need help with vertex data

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
luciferisright
Posts: 2
Joined: Thu Apr 01, 2021 3:16 am

fullmetal alchemist 2 PS2 - need help with vertex data

Post by luciferisright »

hello everyone, so im trying to extract some models from FMA2, and im having a issue with vertices, i feel like the the vertex order must be inverted for the model to be displayed correctly, as you can see in this screenshot:

Image

Image

the UV data came out nice
Image

"object.bin" is the file i modified to display like the screenshots above, OGobject is the original file.

any help would be much appreciated! thanks in advance.