I think it's very useful what AntonZab is doing. Most of these formats weren't recognized before and now there are many samples on which anyone can make practice.
Being most of them old games, it's also interesting how the formats were different before, for example short names of fixed length, 16bit fields, some unknown compressions, wide usage of custom formats (no png, jpg, mp3) and so on.
Regarding this specific file I suspect it's a video or similar. The structure is a chunk format like RIFF which is often used in videos. The header is VERS followed by STUP, SNDS, TILE, ZONE and various IZX* chunks.