Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Skeletons, animations, shaders, texturing, converting, fixing and anything else related to read game models
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Post by Tosyk »

I have this BMS script from old ps23dformat blog of 3dformat for converting PCSX2 eeMemory.bin to 3ds

It actually works for both Gran Turismo 3 and 4 but not quite. Something a little bit wrong in bytes order maybe?
here's the issues:
  • there's no UV
  • meshes are jumbled together in a single mesh

Maybe you guys can help me to improve it? Simple model separated to meshes with UVs would be pretty cool.

Here's example of model I'm trying to obtain:
Image

Here's what I get, basically it happens to every model:
Image
Image

Here's files for GT3: DOWNLOAD
Here's files for GT4: DOWNLOAD
bms script is also attached below

p.s.: just open eeMemory.bin file with GT4eememoryto3ds.BMS and save outpu somewhere, you should get a bunch of 3ds files
I found other researches of eeMemory.bin:
https://forum.xentax.com/viewtopic.php?t=14402
viewtopic.php?f=5&t=7305
DJ Normality
Posts: 647
Joined: Tue Jul 24, 2018 8:52 am

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Post by DJ Normality »

Your going to need to cut your files submeshes. I cut this 4D444C53 but seems the car is different.
Image
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Post by Tosyk »

DJ Normality wrote:Your going to need to cut your files submeshes. I cut this 4D444C53 but seems the car is different.
Image

Oh, can bms do this?
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Post by Tosyk »

I split eeMemory and got several MDLS files. Here's the car:
https://drive.google.com/open?id=11TU_t ... UWupcbd-eC
here's the disk:
https://drive.google.com/open?id=1N648I ... VuY1SLj8B0

Image
Tosyk
Posts: 81
Joined: Mon Aug 11, 2014 6:37 am

Re: Gran Turismo 3/4 eeMemory.bin to 3ds/obj

Post by Tosyk »

I found these docs regarding gt4 formats::
https://github.com/Nenkai/GT-File-Speci ... ormats/GT4
it has a plenty of info on the formats
here's examples: https://drive.google.com/open?id=1iLxkr ... IVs_DkGe0j