It actually works for both Gran Turismo 3 and 4 but not quite. Something a little bit wrong in bytes order maybe?
here's the issues:
- there's no UV
- meshes are jumbled together in a single mesh
Maybe you guys can help me to improve it? Simple model separated to meshes with UVs would be pretty cool.
Here's example of model I'm trying to obtain:
Here's what I get, basically it happens to every model:
Here's files for GT3: DOWNLOAD
Here's files for GT4: DOWNLOAD
bms script is also attached below
p.s.: just open eeMemory.bin file with GT4eememoryto3ds.BMS and save outpu somewhere, you should get a bunch of 3ds files
I found other researches of eeMemory.bin:
https://forum.xentax.com/viewtopic.php?t=14402
viewtopic.php?f=5&t=7305