Area 51 Xbox Prototype .DFS/.000/.001

Extraction and unpacking of game archives and compression, encryption, obfuscation, decoding of unknown files
Lamantyne1
Posts: 16
Joined: Sun Apr 23, 2017 9:00 am

Area 51 Xbox Prototype .DFS/.000/.001

Post by Lamantyne1 »

I was trying to extract the .000 archive from this game with the area51.bms script but I noticed this version of the game (prototype from the recent Project Deluge) wasn't supported.

I would like to extract the .000 & .001 content if it's possible.

Here are the files: https://mega.nz/file/8SgHAaLR#u6AxbVl15 ... RGDTRI9rlE

Thanks.
Ekey
Posts: 1383
Joined: Sat Aug 09, 2014 2:34 pm

Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by Ekey »

Lamantyne1
Posts: 16
Joined: Sun Apr 23, 2017 9:00 am

Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by Lamantyne1 »

As I said in my first post, I already tried with this script and it produced an error. I attached the screenshot.
aluigi
Site Admin
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Joined: Wed Jul 30, 2014 9:32 pm

Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by aluigi »

In the meantime there is a complete topic of some years ago:
viewtopic.php?t=2576

I see some fields not available in the provided DFS, that's why the script fails. I will check if I can update it.
aluigi
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Joined: Wed Jul 30, 2014 9:32 pm

Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by aluigi »

Ok, I just updated the script to version 0.1.2 (same link)
Lamantyne1
Posts: 16
Joined: Sun Apr 23, 2017 9:00 am

Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by Lamantyne1 »

Thank you very much, it works!
Lamantyne1
Posts: 16
Joined: Sun Apr 23, 2017 9:00 am

Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by Lamantyne1 »

I see it correctly extracted the AUDIOPKG music packages, can I ask if they could be supported too, please? If the format isn't too difficult to figure out for sure.

Here are samples: https://mega.nz/file/oKgkEAbT#V91NfFqyv ... jHdVuuG8BY

Thanks in advance.
aluigi
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Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by aluigi »

I have a script but doesn't seem to be fully compatible. Additionally the codec here should probably be xbox adpcm but there is probably something else missing (lot of distortion).
Anyway the script is http://aluigi.org/bms/area51_audiopkg.bms
Lamantyne1
Posts: 16
Joined: Sun Apr 23, 2017 9:00 am

Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by Lamantyne1 »

Thanks for the script, is there a way you could update it for these samples or the format is, again, too horrible?
aluigi
Site Admin
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Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by aluigi »

Extraction for almost all the samples you provided is correct, only one didn't.
The problem is what you can do with the extracted raw data.
I can't help with that.

The only thing different in the script is the part between line 60 and 68 where CHANNELS is ever zero (I don't see where is the real value) and FREQ which should be swapped with the next DUMMY.
Lamantyne1
Posts: 16
Joined: Sun Apr 23, 2017 9:00 am

Re: Area 51 Xbox Prototype .DFS/.000/.001

Post by Lamantyne1 »

Thanks for responding!