Area 51 Xbox Prototype .DFS/.000/.001
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Area 51 Xbox Prototype .DFS/.000/.001
I was trying to extract the .000 archive from this game with the area51.bms script but I noticed this version of the game (prototype from the recent Project Deluge) wasn't supported.
I would like to extract the .000 & .001 content if it's possible.
Here are the files: https://mega.nz/file/8SgHAaLR#u6AxbVl15 ... RGDTRI9rlE
Thanks.
I would like to extract the .000 & .001 content if it's possible.
Here are the files: https://mega.nz/file/8SgHAaLR#u6AxbVl15 ... RGDTRI9rlE
Thanks.
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Re: Area 51 Xbox Prototype .DFS/.000/.001
As I said in my first post, I already tried with this script and it produced an error. I attached the screenshot.
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Re: Area 51 Xbox Prototype .DFS/.000/.001
In the meantime there is a complete topic of some years ago:
viewtopic.php?t=2576
I see some fields not available in the provided DFS, that's why the script fails. I will check if I can update it.
viewtopic.php?t=2576
I see some fields not available in the provided DFS, that's why the script fails. I will check if I can update it.
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Re: Area 51 Xbox Prototype .DFS/.000/.001
Ok, I just updated the script to version 0.1.2 (same link)
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Re: Area 51 Xbox Prototype .DFS/.000/.001
Thank you very much, it works!
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Re: Area 51 Xbox Prototype .DFS/.000/.001
I see it correctly extracted the AUDIOPKG music packages, can I ask if they could be supported too, please? If the format isn't too difficult to figure out for sure.
Here are samples: https://mega.nz/file/oKgkEAbT#V91NfFqyv ... jHdVuuG8BY
Thanks in advance.
Here are samples: https://mega.nz/file/oKgkEAbT#V91NfFqyv ... jHdVuuG8BY
Thanks in advance.
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Re: Area 51 Xbox Prototype .DFS/.000/.001
I have a script but doesn't seem to be fully compatible. Additionally the codec here should probably be xbox adpcm but there is probably something else missing (lot of distortion).
Anyway the script is http://aluigi.org/bms/area51_audiopkg.bms
Anyway the script is http://aluigi.org/bms/area51_audiopkg.bms
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Re: Area 51 Xbox Prototype .DFS/.000/.001
Thanks for the script, is there a way you could update it for these samples or the format is, again, too horrible?
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Re: Area 51 Xbox Prototype .DFS/.000/.001
Extraction for almost all the samples you provided is correct, only one didn't.
The problem is what you can do with the extracted raw data.
I can't help with that.
The only thing different in the script is the part between line 60 and 68 where CHANNELS is ever zero (I don't see where is the real value) and FREQ which should be swapped with the next DUMMY.
The problem is what you can do with the extracted raw data.
I can't help with that.
The only thing different in the script is the part between line 60 and 68 where CHANNELS is ever zero (I don't see where is the real value) and FREQ which should be swapped with the next DUMMY.
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Re: Area 51 Xbox Prototype .DFS/.000/.001
Thanks for responding!