Metly Blood: Type Lumina (Steam)
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Metly Blood: Type Lumina (Steam)
Okay this game got released today and sadly the files are encrypted unlike the Switch version I have no clue what sort of compression it's using all I really see it's a bunch of random bytes
The game uses a bunch of bin files from data000 to data014 any help with decrypting these would be a big help
Thanks!
The game uses a bunch of bin files from data000 to data014 any help with decrypting these would be a big help
Thanks!
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Re: Metly Blood: Type Lumina (Steam)
More examples in archive (big archives cutted by filecutter.bms) - https://drive.google.com/file/d/1PMRVNk ... sp=sharing
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Re: Metly Blood: Type Lumina (Steam)
Data is xored with 1024 key size and some magic constants. Offsets and Sizes table inside executable file with next sizes > int Offsets_Table[10284] & int Sizes_Table[10284]
Archives information:
file names are also in the EXE
Archives information:
Code: Select all
data000.bin -> ___English
data001.bin -> ___Korean
data002.bin -> ___Region
data003.bin -> ___S_Chinese
data004.bin -> ___T_Chinese
data005.bin -> BattleRes
data006.bin -> bg
data007.bin -> Bgm
data008.bin -> data
data009.bin -> DLC
data010.bin -> grpdat
data011.bin -> script
data012.bin -> se
data013.bin -> Shader
data014.bin -> System
file names are also in the EXE
Last edited by Ekey on Sat Oct 02, 2021 2:46 pm, edited 4 times in total.
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Re: Metly Blood: Type Lumina (Steam)
And how would I go around editing these though?
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Re: Metly Blood: Type Lumina (Steam)
Ekey wrote:Data is xored with 1024 key and some magic constants. Offsets and Sizes table inside executable file with next size > int Offsets_Table[10284] & int Sizes_Table[10284]
Archives information:Code: Select all
data000.bin -> ___English
data001.bin -> ___Korean
data002.bin -> ___Region
data003.bin -> ___S_Chinese
data004.bin -> ___T_Chinese
data005.bin -> BattleRes
data006.bin -> bg
data007.bin -> Bgm
data008.bin -> data
data009.bin -> DLC
data010.bin -> grpdat
data011.bin -> script
data012.bin -> se
data013.bin -> Shader
data014.bin -> System
file names are also in the EXE
I'm sorry if I sound stupid or something but I honestly haven't got a single clue what you're talking about I was just looking for a way to dump them well at this point just data008.bin because that contains the palettes.
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Re: Metly Blood: Type Lumina (Steam)
AyanamiRei0 wrote:I'm sorry if I sound stupid or something but I honestly haven't got a single clue what you're talking about I was just looking for a way to dump them well at this point just data008.bin because that contains the palettes.
All information provided by me is for development only. I am currently working on unpacker.
Some progress: grpdat/Customize/customize_thumb_icon00.dds
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Re: Metly Blood: Type Lumina (Steam)
Any help with this?
https://drive.google.com/drive/folders/ ... sp=sharing
It's from the archives DLC add on
https://drive.google.com/drive/folders/ ... sp=sharing
It's from the archives DLC add on
Last edited by Hergog on Thu Sep 30, 2021 10:14 pm, edited 1 time in total.
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Re: Metly Blood: Type Lumina (Steam)
It sounds funny, but someone should fix the topic title for proper search indexing, the game is called Melty Blood, not Metly Blood )
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Re: Metly Blood: Type Lumina (Steam)
spiritovod wrote:It sounds funny, but someone should fix the topic title for proper search indexing, the game is called Melty Blood, not Metly Blood )
oh lol, I copied game name for the tool from this topic
viewtopic.php?p=66779#p66779
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Re: Metly Blood: Type Lumina (Steam)
Does anyone know how you would go about repacking the files back to .bin?
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Re: Metly Blood: Type Lumina (Steam)
Is there any tool to extract .pat files?
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Re: Metly Blood: Type Lumina (Steam)
Mysticus wrote:Is there any tool to extract .pat files?
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Re: Metly Blood: Type Lumina (Steam)
So we've got a new update and the unpacker needs updating to support the new files. They've added Dead Apostle Noel and Aoko Aozaki
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Re: Metly Blood: Type Lumina (Steam)
AyanamiRei0 wrote:So we've got a new update and the unpacker needs updating to support the new files. They've added Dead Apostle Noel and Aoko Aozaki
Unfortunately i don't have game with all DLC's.
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Re: Metly Blood: Type Lumina (Steam)
Ekey wrote:AyanamiRei0 wrote:So we've got a new update and the unpacker needs updating to support the new files. They've added Dead Apostle Noel and Aoko Aozaki
Unfortunately i don't have game with all DLC's.
Oh it's just like the launch version it's got file paths inside the exe still so even without the owning the DLC characters they're already in the game.
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Re: Metly Blood: Type Lumina (Steam)
Well, anyway I don't even have a base game version.
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Re: Metly Blood: Type Lumina (Steam)
Ekey wrote:Well, anyway I don't even have a base game version.
How would i go around updating it?
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Re: Metly Blood: Type Lumina (Steam)
If you want to do it yourself, then you need to get 3 tables from the executable file, an offset table, a size table and a file name table.
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Re: Metly Blood: Type Lumina (Steam)
Ekey wrote:If you want to do it yourself, then you need to get 3 tables from the executable file, an offset table, a size table and a file name table.
How would one do this properly actually? I kinda made my own tables based on what you've made yourself through pattern recognition in essence lol. I made my own version of the Cache_OT.bin and Cache_ST.bin by looking at yours in a hex editor and looking for similarities when going over the contents of the exe file. The filenames are just in the exe but did their order in the Cache_FN.txt you made matter, and if yes how is it ordered?
I think that I got the offset and size tables down since I got to unpack data007.bin properly but when I checked the rest it looks off, like one file having the contents of another. When I looked at your filename table, it's a bit weird in how its ordered, its alphabetical but it has some special conditions of sorts so I thought maybe the order matters.
I'll put the Cache files I made here so someone can check